A Question About Stripy Skins

QuixotryQuixotry Posts: 917
edited February 2016 in New Users

Hello everyone. I've been working in Daz for a while now, but there is something that occasionally comes up that bewilders me. In 3Delight, using basic lights or any pre-made light sets, skin renders with stripes (as shown in the attached picture), on the arms and legs. It doesn't seem to matter what skin is used, and adjusting the settings on the skin or lights doesn't seem to accomplish much. Even dialing up the intensity of the lights doesn't help.

Somewhere I thought I had found a thread that explained this, but can't find it now. Help? What causes the stripes and how does one get rid of them? Any advice would be greatly appreciated. I feel as though I'm missing something obvious. XD

 

Here are Monique and Giselle 6 with their default textures, and a figure with the Janna texture applied:

 

Stripy Skin 01.png
633 x 822 - 271K
Post edited by Quixotry on

Comments

  • mjc1016mjc1016 Posts: 15,001

    Looks like AoA SSS Shader problems...either all of them are using the same SSS ID or the scale/shading rate need to be adjusted.

     

  • QuixotryQuixotry Posts: 917
    edited February 2016

    Thanks for the quick reply, mjc1016. Your suggestion made me look at the Subsurface Shader Base. I just uninstalled and reinstalled it to see if that would take care of the problems you mentioned, and while the stripes still show up in the aux viewport previews, everything now renders beautifully, no extra adjustments needed. I'll keep the scale/shading rate in mind in future too, as I'm sure that will be a huge help too. Thank you!

    Post edited by Quixotry on
  • OstadanOstadan Posts: 1,128

    One of the tricky things with SSS is that it is not independent of the render resolution.  The shading scale may need to be changed for a small render while the same render looks just fine if it is 2-3 times larger. As in your final render versus the Aux viewport.

  • QuixotryQuixotry Posts: 917

    Ah, thanks Ostadan. That explains the difference between the aux viewport and final render (which, for me, is usually a larger image). That's very helpful to know!

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