Camera Angle makes floor "disappear"
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in New Users
I made these 2 renders with the only change being the camera perspective/angle of the camera. The more the camera angle changes to a top down, the more the floor seems to disappear and goes into pure black.
I'm figuring it has something to do with the refraction of the floor but I have no idea how to fix it (if that's even possible).
Anybody has a suggestion?
Setup:
- Iray rendering
- Iray lights, no other lights like camera headlamps, spotlights ect.
- Scene assets used: https://www.daz3d.com/private-office
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025.1.3.png
1280 x 2160 - 5M
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025.1.4.png
1280 x 2160 - 5M
Comments
Check the Depth of Field related settings of the Camera: Focal Distance and F/Stop, i.e. try increasing their values until you see the floor ~~
I tried:
I also tried:
In the middle of it I changed the focal length from 50mm to 30mm and that seemed to solve the problem but the moment I did a second render with the same settings it didn't work anymore...
BUT: If I cancel a render process in the middle of it, leave the preview window open and then render again (with a second preview window) it suddenly renders the floor. What is that?
I have the private office product. You may attached your scene file in here or save a Camera Preset, attach the preset file in here.