Hindering Daz in Keying in Unused Morphs, Poses and Expressions in the timeline when animating?

Hey!

 

When I try to copy something in the timeline for animation purposes, it copies EVERYTHING keyed in, and makes everything take several minutes of stalling when copying anything. All 0.0% morphs, expressions etc are copied over. The only thing I have found that helps, is to MANUALLY remove all of the keyed in values not needed on the timeline before copying. Is there an easier way of doing this or does a script exist for that purpose?

Also, why is it like this?

regards,

Anti

(I am saving characters as subscenes, because they have geografts, props, shells and other stuff attached which I am not inclined to add with every load)

Comments

  • What are you wanting to copy? You can marquee select a block of keys and then right-click>Copy Selected Key(s), then move to the desired  new tick, right-click>Paste Key(s). Another option is to Deseelct unwanted typs in the Types button at the bottom of the timeline or in the right-click/pane option menu>Property Types - only visible property types will receive the pasted values.

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