Tumbling camera
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Yesterday and for the last few scenes, everything was working with my cameras as I expected. I could move them along a timeline and they would interpolate. If I constrained them to an object, it worked fine. Camera pivoted intelligently and kept the object in view.
Suddenly, ANY camera movement results in tumbling. I have created a brand new scene, new camera, put a model in the scene and focused on a null object exactly as I have forever. I then move the head to a different frame and move the camera. When I play the animation, the camera is tumbling. I have closed and reopened Daz. I have deleted and created everything from scratch... I have tried it with every possible axis selected, thinking that maybe it was referencing something wrong...
Daz has become literally unusable for me. HELP!
ChatGPT is unsurprisingly no help. I have not seen this in the forum, though I may not be searching the right words...
Comments
A Google search (not Daz forum search!) for daz animation camera spin turns up lots of complaints and suggestions for improving it.
I have run into this a couple of times. It had a lot to do with how I set my scene up and where the world center was. If you watch the camera's translation values while running the animation, you will find one of the X, Y, or Z values will go from a positive to a negative number. Jay does a way better job explaining this than I ever could so I will give you a link to his Youtube video and I believe he talks about it around the 9 minute mark. https://www.youtube.com/watch?v=STNsY4jGd3k