Is there anyway to avoid that Base Single UDIM stretches the genesis 9 texture?

Is there anyway to avoid that Base Single UDIM stretches the genesis 9 texture?

I created a 8192 image with the head, body legs and arms texture in it but the result does not look great especially around the shoulders (se images below).

I have tried to use texture atlas aswell but with simular results.

Is it possible to get a single texture map for genesis 9 with the same texture quality as the multi UV?

Thanks in advance

 

Multi UV.jpg
1837 x 1836 - 224K
Single UV.jpg
1838 x 1840 - 189K

Comments

  • barbultbarbult Posts: 24,835
    You may be seeing the result of texture compression. Try increasing the medium and high compression values in Render Settings. The defaults of 512 and 1024 could compress your 8K texture a lot.
  • mats76mats76 Posts: 294
    edited February 12

    barbult said:

    You may be seeing the result of texture compression. Try increasing the medium and high compression values in Render Settings. The defaults of 512 and 1024 could compress your 8K texture a lot.

     Thank you, unfortunatly that's not the answer since I am already using 4096 and 8192 as medium and high threshold. 

    Post edited by mats76 on
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