Is there anyway to avoid that Base Single UDIM stretches the genesis 9 texture?
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Is there anyway to avoid that Base Single UDIM stretches the genesis 9 texture?
I created a 8192 image with the head, body legs and arms texture in it but the result does not look great especially around the shoulders (se images below).
I have tried to use texture atlas aswell but with simular results.
Is it possible to get a single texture map for genesis 9 with the same texture quality as the multi UV?
Thanks in advance
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Multi UV.jpg
1837 x 1836 - 224K
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Single UV.jpg
1838 x 1840 - 189K
Comments
Thank you, unfortunatly that's not the answer since I am already using 4096 and 8192 as medium and high threshold.