Morph Twisting - Mirroring Not Fixing
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Hello! Tackling learning R3d Wrap and after finally getting my morph worked out and all the geometry matching, I encountered an error in Daz. The morph seems to be reversing across the X, but mirroring it either in blender and in Daz has not fixed the issue.
Looking for any guidance as to why this would be happening. I have tried -
- mirroring in blender (this ruined the morph idk why)
- mirroring it on import to Daz (x swap and L to R swap and R to L swap)
- re-exporting from wrap both with normals saved and unsaved
- putting the whole morph on in daz, then exporting and reimporting with deformations reversed
It wouldn't be a huge deal, as I could just morph the body as a whole, I guess, but I want this to be a head-only morph so that I can use different body morphs with it. I feel as if I must be missing something incredibly basic, and any help is appreciated!
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Comments
I fixed it! Redid the entire process with a few noob mistakes fixed - listing here for anyone in the future with the same issues.
- Re-export your Genesis 9 figure, and make sure the Resolution Level is set to base BEFORE you export.
- When morphing, take the time to freeze the inside of the eye sockets before wrapping.
- Re-do the entire wrap, save, and apply to a gen 9 figure whose resolution level is also set to base
Turns out just redoing it from the start fixed it, I think my issue was somewhere along my process I had some normals that got flipped, so starting from scratch eliminated those flips from my pipeline.
Happy rendering!