Import material Daz to blender
One thing I still don't understand with my renderhub character, I can't import the character with her cyborg body into blender, she arrives with the genesis 8 body.
I have to apply the genesis 8 body and then apply the cyborg body, otherwise it doesn't work !
but I can't import it why ? Thank you for your help again
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I don't quite understand, what do you mean "have to apply the genesis 8 body and then apply the cyborg body" ?
-First in Daz I put the genesis8 body, then I 2 i go to Marcus and apply the head and in 3 the cyborg body in the materials, then I save my character in files; save as scene
then go to script and export to blender
-in blender I open daz setup / easy Import / on the right in the window I select in the folder where the character is saved the file dbz / in the presets; genesis 8 / I check in the list: Body and I click on Easy Import Daz at the bottom
and i have only the Body
That seems to me just the material on figure's body, so you couldn't see the material in Blender after importing with Diffeomorphic ?
You didnt say what bridge from daz to blender you are using, but it is apparent that you are using Diffeomorphic.
You didnt say what product you are using but it is apparent you are using "Syph and Bodysuit For Genesis 8 Female"
You didnt say if the bodysuit is a geoshell, but based on the product (which i had to google) i can see that it is a geoshell
Information about diffeomorphic geoshells can be found here: https://diffeomorphic.blogspot.com/search?q=geoshell&max-results=20&by-date=true
Yes is allright I can't see the material
I had to say all that too yes indeed everything you said is correct! sorry I really need to be more precise ...I try also with the bridge Daz to blender is same of Diffeomorphic I can't see the body ! I will read the link you give to me
Thank you at everyone for your help
Firstly, check if the "body suit material" is a Layered Image on figure's Body surface in DS... like a tattoo. If so, you won't see Layered Images in Blender in Solid Mode even with show texture option, you need to view it in Material Preview or Render Preview mode.
the problem is that i can't see where to look because i haven't seen the body cyborg in any form! and also i haven't: archipack material library
I noticed that products that are not from Daz like Renderhub and Roderosity worked with difficulty or not at all because I have no trouble importing Daz characters with their clothes. But usually is shutbe working but is really difficult to instal ! i mean for me !! is beacause i didon't understand how is working i try to understand ...
No need to compare the UI from my screenshots because I have quite a few add-ons installed that bring different settings in property panes...
Finally, I found the product that used to be sold in this store : http://docs.daz3d.com/doku.php/public/read_me/index/59875/start If it's the product that you're using ~~ in which the bodysuit is a geo-shell.
As default, Diffeo just imports shell as a material. As I said above, you need to switch to material preview mode or directly go to Shading workspace ~~ I don't have that product but used another geo-shell product as an example. (ss 1 ~ 2)
If you need to have a goe-shell node in Blender, go to Global Settings in Diffeomorphic, set Shell method to Geometry Node... (ss 3) Then you'll have a shell node after importing the scene. (ss 4)
Thanks,sorry I haven't had time to look yet, I'll come back and tell you during the week
I think I did as you said, but it's not easy because the shell doesn't show! At one point I set metal to 1 and it started to display what you see on the arms but it's far from that and in the maps it's everywhere the same G8FbaseTorso, I don't know what you think! I also looked for how to activate a GeoShell on blender I found some interesting stuff but nothing to see!!! In case I'm ready to give you the mehs file with wetransfer