Specular Maps in IRay
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i have move over from 3Delight to Iray, and i can not figure out the specular maps and how to make them show up in a render, i render Star Trek ship models that have emmisive surfaces and i have had a problem with light bleed through, need help and to DAZ developers please simplify the specular maps like in 3Delight
Comments
The specular maps must be set up in the glossy weight or reflectivity channels. If your emissive surfaces are too strong, you can lower the luminance value to correct that.
When i turn ti Glossy Layer Weight i get werid while ines popping up so cant use that, DAZ just need to put in something into IRay to make it easier to use specular maps