Lighting Question

Is there a way to keep the light on the objects in a scene (prior to a render) and also eliminate the 'globe' of white lines, so that only the light reflecting on the objects (for example) is seen  (in the pre-render workspace)?  

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Comments

  • CES3DCES3D Posts: 134

    In the Parameters Pane, turn off the "Visible in Viewport" option for PointLight in the [Display] > [Scene View] section.

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  • crosswindcrosswind Posts: 7,939

    Besides, since you're playing with filatoon, better not use Point Light in your scene, which cannot bring you good effect as well as shadows... Use Distant Light + Spotlights instead.

  • dash2128dash2128 Posts: 725

    Yes, that works!  Thank you both for the help, and the tip! 

    And I am indeed experiencing some shadows in this scene, that I would like to go away.  I'm still not very good with lighting, it would be nice to easily cast some beautiful lighting that would show up in pre-rendor.  I do have some rigs, but they tend to throw shadows behind them, on everything else, rather create an area of light, or create a soft cone (that would be nice) of light. 

    I may have to work on that.  (I see products that say 'easy', 'quick', things like that, ...but I still haven't found (or mastered, possibly) a way to set up easy 'pre-rendor' lighting.)   

    Thanks again!      

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