GLB import/export
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a lot of models these days are in GLB format
it supports rigging too
while I can and co convert them in other applications, a GLB importer/exporter for DAZ studio would be handy
Microsoft seems to prefer it for Windows apps
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a lot of models these days are in GLB format
it supports rigging too
while I can and co convert them in other applications, a GLB importer/exporter for DAZ studio would be handy
Microsoft seems to prefer it for Windows apps
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The format is described here: https://docs.fileformat.com/3d/glb/
It can include a binary representation of a JSON file, and JSON files are precursor of the Daz DSON file.. so it could be effective if both sides agree on the data being transferred. In practice, it's much more likely to be the same mess shown by FBX if there is little standardisation or incomplete implementation.
Regards,
Richard
yeah, using a third party app is how I currently do it
just was hoping since the Windows 3D viewer and painting app uses that format it could be an easy option for bridging
For me, I wouldn't use GLB for general conversion purposes, or even using with Daz Studio in certain cases. GLB only does trigs and quads, same as Daz Studio, but what I don't like about it, it only allows texture coords per vertex, so it's going to duplicate vertices along UV seams. As it's really meant for end-of-pipeline web rendering.
For people who create morphs, maintaining a vertex list that doesn't change is very important, and GLB would break all of that. But, if you're not using it for morphs, then it might be ok.
I see from the Roblox video, one of the export formats it does is GLB
probably uses Blender to do it and Roblox specific though
It would be great to have for some game engines as well, not to mention Apple's Reality Converter.
I don't wish to install Roblox so not going to test the exporter but recently found glb export from Unreal Engine is awesome in Twinmotion bringing in lights, materials set up with all the maps, all the pivot points of static meshes correct etc, of course TM build on Unreal so expected but other export formats have been lacking to say the very least (going the other way one has datasmith)
I have still not found a good way to export from DAZ to TM, all have compromises and much work loading textures
importing Unreal scenes into DAZ is even more work
I do it but it is the most tedious thing ever
I sometimes turn things into figures add bones and fill with weights but DAZ doesn't even make that easy with it's tiny tiny rigging gizmos
No maps load in many of the various formats and mostly it's all one mesh
so lots of geometry editor work and adding texture maps one by one