Adjusting shading of Toon Shader
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I can usually fix this, in Surfaces/Emission Color. But this 'Toon Brick' shader doesn't seem to work that way. I usually get the darkness/shadow effect, when I swing the item around, but have not reset Emission Color- ...which generally (after adjusting a few other things) comes out the way I wish. But this Toon Brick shader remains dark. Is there another setting that will keep the surface lit up? (It only does this when the item- like a wall, in this case- is swung around, of course. And the surface- the brick- can no longer be seen in pre-rendor state.)
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Comments
Go to G9 Starter Essentials, load Basic Filatoon Environment into the scene firstly...
Thank You! That seems to have done it! This is the first time I used a toon shader. And the first time I noticed so much toon in G9 Starter. I'm having some cute characters walk into a place that turns from a normal environment, to a kind of (halfway) toon environment. So I went with the toon brick. And used mesh grabber to twist it up a bit.