Adjusting shading of Toon Shader

I can usually fix this, in Surfaces/Emission Color.  But this 'Toon Brick' shader doesn't seem to work that way.  I usually get the darkness/shadow effect, when I swing the item around, but have not reset Emission Color- ...which generally (after adjusting a few other things) comes out the way I wish.  But this Toon Brick shader remains dark.  Is there another setting that will keep the surface lit up? (It only does this when the item- like a wall, in  this case- is swung around, of course.  And the surface- the brick- can no longer be seen in pre-rendor state.)   

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Comments

  • crosswindcrosswind Posts: 8,048

    Go to G9 Starter Essentials, load Basic Filatoon Environment into the scene firstly...

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  • dash2128dash2128 Posts: 725

    Thank You!  That seems to have done it!  This is the first time I used a toon shader.  And the first time I noticed so much toon in G9 Starter.  I'm having some cute characters walk into a place that turns from a normal environment, to a kind of (halfway) toon environment.  So I went with the toon brick.  And used mesh grabber to twist it up a bit.     

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