Issue with wrapping a plane primitive around a sphere
Hi, I loades a plane primitive with a Division 90, and I wrapped it around a sphere primitive. I don't if I did something wrong or if its just normal, but when I make a render, there are a kind of "squares" appearing in some part of the wrapped plane:
Maybe I am wrong, but I have not the impression that there would be any issue on the mesh itself, so I don't understand what is happenning or how to fix it.
Could you help me, please? I share the file here on Workupload: https://workupload.com/file/mnQQsGxKTjV
Thank you in advance for your help!
Comments
Your issue is tringulation.
See this
Increasing the Mesh Resolution Level will make it look better.
To do this, select the Pane, then go to the Scene Pane's hamburger button and choose [Edit]-[Geometry]-[Convert to SubD].
In the Parameters Pane, under [General]-[Mesh Resolution], you'll be able to select "High Resolution".
How great! It works much better, now! Thank you very much!
Hi! I am not sure if i comes from the object itself, but I have an issue when I add a bump map: on the render, there are kind of defects that don't appear in filament:
Do you know where the issue could come from, please?
Thank you in advance!