Issue with wrapping a plane primitive around a sphere

Hi, I loades a plane primitive with a Division 90, and I wrapped it around a sphere primitive. I don't if I did something wrong or if its just normal, but when I make a render, there are a kind of "squares" appearing in some part of the wrapped plane:

Maybe I am wrong, but I have not the impression that there would be any issue on the mesh itself, so I don't understand what is happenning or how to fix it.

Could you help me, please? I share the file here on Workupload: https://workupload.com/file/mnQQsGxKTjV

Thank you in advance for your help!

Comments

  • felisfelis Posts: 4,668

    Your issue is tringulation.

    See this

     

  • CES3DCES3D Posts: 134

    Increasing the Mesh Resolution Level will make it look better.

    To do this, select the Pane, then go to the Scene Pane's hamburger button and choose [Edit]-[Geometry]-[Convert to SubD].
    In the Parameters Pane, under [General]-[Mesh Resolution], you'll be able to select "High Resolution".

    Screenshot 2025-02-02 224637.jpg
    2560 x 1400 - 1M
    Screenshot 2025-02-02 224715.jpg
    2560 x 1400 - 1M
  • yuyu.atemyuyu.atem Posts: 371

    How great! It works much better, now! Thank you very much! laugh

  • yuyu.atemyuyu.atem Posts: 371

    Hi! I am not sure if i comes from the object itself, but I have an issue when I add a bump map: on the render, there are kind of defects that don't appear in filament:

    Do you know where the issue could come from, please?

    Thank you in advance!

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