How can you make skin move when touched?

Hello everyone! 
I know have D-Former and I use it a lot but D-Former is circle and I want it to be like fingers , Any idea how to make it ? I want for example someone grab another person hand or like touching and make the feeling to be more real :)
Thank you very much! ^^

Comments

  • felisfelis Posts: 4,583

    When you have applied the dFormer,:

    * select the field in the scene tab

    * swith to Node weight brush

    * In Tool Settings add Influence map, and the area will turn grey-bkue-red

    * paint weights as you usually would

    Be aware there need to be enough geometry in the target object (a finger is usually small)

  • felis said:

    When you have applied the dFormer,:

    * select the field in the scene tab

    * swith to Node weight brush

    * In Tool Settings add Influence map, and the area will turn grey-bkue-red

    * paint weights as you usually would

    Be aware there need to be enough geometry in the target object (a finger is usually small)

    Thank you first of all! ^^ I did what you tell me but in some option I didn't understand and try to search in youtube where this options are . for example I did the D-Former and  Node weight brush I find it , but then I didn't understand how to do it , I try to search in youtube some video on it but didn't find maybe because I don't write it well? you have any simple youtube video that I can follow or even images?

  • felisfelis Posts: 4,583
    edited January 21

    I am not aware of a video using weightpaint on dFormers.

    There are tutorials on doing weightpainting, but couldn't find one right now.

    I made a screenshot, showing the essentials.

    If you can get to there you should be able to get an understanding of it.

    You paint with the mouse, and subtract by holding <Alt> while painting.

    DS_dformer_weight.PNG
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    Post edited by felis on
  • felisfelis Posts: 4,583

    This is a video by Mada on weightpainting (here for dForce, but you weightpaint the same way).

     

     

  • crosswindcrosswind Posts: 7,707
    edited 2:31AM

    Case by case... though users have no way to create HD morphs no matter by using D-Former / Mesh Grabber / Sculpting, etc. but making grasp effect on a softbody by using collided mesh as initial shape + sculpting should be always better than only using D-Formers, let alone using D-Formers on such case will be cumbersome.

    Like the below example, make a basic grasp shape by turning on Smoothing + Collision on the target figure, reshape with Mesh Grabber or sculpt in Blender, you may get much better effect and this way is easier than using D-Former(s).

    SNAG-2025-1-22-022.png
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    SNAG-2025-1-22-023.png
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    SNAG-2025-1-22-024.png
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    Post edited by crosswind at
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