How can you make skin move when touched?
foxyfoxfurries
Posts: 349
Hello everyone!
I know have D-Former and I use it a lot but D-Former is circle and I want it to be like fingers , Any idea how to make it ? I want for example someone grab another person hand or like touching and make the feeling to be more real :)
Thank you very much! ^^
Comments
When you have applied the dFormer,:
* select the field in the scene tab
* swith to Node weight brush
* In Tool Settings add Influence map, and the area will turn grey-bkue-red
* paint weights as you usually would
Be aware there need to be enough geometry in the target object (a finger is usually small)
Thank you first of all! ^^ I did what you tell me but in some option I didn't understand and try to search in youtube where this options are . for example I did the D-Former and Node weight brush I find it , but then I didn't understand how to do it , I try to search in youtube some video on it but didn't find maybe because I don't write it well? you have any simple youtube video that I can follow or even images?
I am not aware of a video using weightpaint on dFormers.
There are tutorials on doing weightpainting, but couldn't find one right now.
I made a screenshot, showing the essentials.
If you can get to there you should be able to get an understanding of it.
You paint with the mouse, and subtract by holding <Alt> while painting.
This is a video by Mada on weightpainting (here for dForce, but you weightpaint the same way).
Case by case... though users have no way to create HD morphs no matter by using D-Former / Mesh Grabber / Sculpting, etc. but making grasp effect on a softbody by using collided mesh as initial shape + sculpting should be always better than only using D-Formers, let alone using D-Formers on such case will be cumbersome.
Like the below example, make a basic grasp shape by turning on Smoothing + Collision on the target figure, reshape with Mesh Grabber or sculpt in Blender, you may get much better effect and this way is easier than using D-Former(s).