Hair shader & natural skin products

sir_sephysir_sephy Posts: 20
edited January 19 in Product Suggestions

Hello.

I decided to create a character based off my old OC artworks. I am more than happy with my WIP (Check out my photot here) but I find something is not right about my OC. I don't find her hair is realistic and natural due to lack of shades even though it's sun-sky render mode. is there any product I can purchase to modify the hair? Next problem; I don't like the flat skin under her thigh. I assume I can't make them more gravity with dforce in Daz? I hope there is another product that able to make it away. Just worth to ask and many thanks...

Test 002.jpg
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Post edited by sir_sephy on

Comments

  • lilweeplilweep Posts: 2,545

    Are we supposed to just automatically know what hair that is to recommend shaders for it?  Assuming it is an SBH hair, you could just use the OmniHair Shader (which comes with Default Resources) and make it green in the Surfaces tab quite easily. There are ways to add variation to the strands with OmniHair Shader (e.g., plug in a map).

    That issue with the thigh is caused by a faulty corrective blendshape. Corrective blendshapes are automatically dialled in during posing.  There are default blendshapes with Genesis figures, and some vendors also add custom ones for body morphs.  You may be using body morphs that are calling blendshape that either on their own or when combined together are too extreme.   To fix, you can go to your Parameters tab and look under Currently Used while ensuring you are showind Hidden Properties.  Then look for morphs with the name Shin in them. You can tweak the one causing the issue until it looks normal i guess.

  • sir_sephysir_sephy Posts: 20

    lilweep said:

    Are we supposed to just automatically know what hair that is to recommend shaders for it? 

    Ooops I'm sorry. It is dForce Anika Hair for G9 

  • sir_sephysir_sephy Posts: 20

    lilweep said:

    That issue with the thigh is caused by a faulty corrective blendshape. Corrective blendshapes are automatically dialled in during posing.  There are default blendshapes with Genesis figures, and some vendors also add custom ones for body morphs.  You may be using body morphs that are calling blendshape that either on their own or when combined together are too extreme.   To fix, you can go to your Parameters tab and look under Currently Used while ensuring you are showind Hidden Properties.  Then look for morphs with the name Shin in them. You can tweak the one causing the issue until it looks normal i guess.

    Thanks! It's work like charm! just one more problem to solve!

    Test 003.jpg
    1281 x 1281 - 147K
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