2025 - New Freebies from CEF
To start off this year's new treasures whatever they all might be, here is a very basic pose for the beautiful cat skeleton. I used it to test out the concept of making it into a skeleton to fit inside the Daz House Cat, turning the skeleton into a clothing piece and thusly enabling it to pose along with the Daz House Cat. The transparency of the house cat was turned down to enable seeing the skeleton inside the cat.
Required products:
https://www.daz3d.com/cat-skeleton-mr-rattlepaws
https://www.daz3d.com/daz-house-cat-with-dforce-hair
Required program: Daz Studio
Some knowledge to get an .obj file out of and back into D/S. I use Hexagon.
Step1: Apply Pose to Skeleton, somehow get the .obj out of D/S.
Delete skeleton from scene.
Somehow get .obj back into D/S.
Load into the scene the Daz House Cat.
Unselect everything. Use the Transfer Utility to turn the skeleton obj into a clothing figure. For bones I tried the Actor:Follower which seems to work just fine. Use whichever option you find works for you.
Yes to "remove the prop" IF your edition of D/S has that.
When done, BEFORE messing around with the cat, select the skeleton clothing and save it to your own 'private' folders. {one cannot share such derivative products}
Providing that one has not renamed the surfaces etc, the original mats can be used on your skeleton clothing.
The pose attached to this post is very basic. You can tweak it as desired BEFORE exporting out the .obj file.
n.b. The importance of deleting the skeleton from the scene after export, is to prevent the incoming .obj file having "(2)" added to the name and surface areas ;-)
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