Recreating Viconia DeVir from BG2 as G8F based on a 2D portrait

Hey guys,

Here is another one of my unusual requests :)

I want to recreate Viconia's face as G8F based on her portrait. Please bear with me, as I feel there will be recommendations here that don't work.

 

The base for this model is Viconia's portrait from Baldur's Gate 2. That's 2, not 3. It is essential. Whatever may be the quality of the game itself, Viconia's 3D model in BG3 is just not her. Period. As such, using the BG3 model is a no-go.

Next, there is info that Viconia's portrait was drawn based on a portrait of an NSFW model Zdenka Podkarpova. This seems to be true, as the similarity between their portraits is spot on. However, the similarity between portraits does not equal the similarity in the geometry of the faces. The "original's" face is kinda puffy, while Viconia's is gaunt-er and sort of more angular than Zdenka's. All relative to each other, of course. So I tried to throw some gaunt-ing morphs onto the Zdenka model (there is a freebie by TritiumCG available at DeviantArt) as a start, but it didn't help much.

After trying to play with different morphs, I realized that my skills are lacking in the recreation department. So I'm here. Do you guys have good suggestions? Maybe a set/values of morphs and/or an existing G8F character to use?


And here are the pictures in question. Viconia and her comparison to an SFW Zdenka's portrait.

Comments

  • Silent WinterSilent Winter Posts: 3,761

    I agree they dropped the ball on the BG3 version. Jaheira and Minsc I recognised at first glance (granted, Minsc's tattoo makes that easy); Viconia could have been any generic drow matriarch.

    For your goal - there are two things you need. One is the morph; the other is the texture.

    For the morph, it's not just the cheekbones but also the angle of the eyes that's different from the Zdenka picture. The lips are also a little different. The nose and chin appear the same to me.

    For the texture, I'm afraid I'm not sure. You'd need a base greyish skin with makeup options for the blush, lips, and an overall reddish-purple (?) sheen.

    Good luck with your endeavour - would love to see your results :)

  • feldarztfeldarzt Posts: 151

    The texture, in fact, doesn't bother me too much. Unlike with morphs, I'm kinda not bad with textures, so I could create/adjust one that would fit. Morphs/geometry is a whole different beast, unfortunately :(

  • Don't know why, but when I saw those pictures I thought of VYK. Maybe https://www.daz3d.com/vyk-cheyenne-for-genesis-8-1-female as a starting point?

  • feldarztfeldarzt Posts: 151
    edited January 17

    I can see why :) That jawline is indeed present in some (or maybe many) VYK's characters. So, probably not Cheyenne specifically, but there are certainly some possible starting options. So far, I'm thinking https://www.daz3d.com/vyk-colby-for-genesis-8-1-female could become a nice base. But I'm still examining VYK's catalog, so my choice may change in a bit.

     

    ainm.sloinneadh said:

    Don't know why, but when I saw those pictures I thought of VYK. Maybe https://www.daz3d.com/vyk-cheyenne-for-genesis-8-1-female as a starting point?

    Post edited by feldarzt on
  • feldarztfeldarzt Posts: 151
    Hmm, gothic. I have doubts about her. While some elements fit, the overall impression is kind of off.

    Hylas said:

    https://www.daz3d.com/hetta-g8f ?

  • QuasarQuasar Posts: 649
    edited January 25

    I gave it a shot, and this is as close as I could get to her likeness in 3D using different morphs. I don't know if it's suitable. Let me know what you think.

     

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    Post edited by Quasar on
  • Silent WinterSilent Winter Posts: 3,761
    edited January 26

    ^Good effort - definitely looks close. You even got the mole in the right place. Does she not have eyebrows?

    I think as far as the morph goes, it's right. I'd say with a slightly different texture, this'd be even better - a darker base with more highlights perhaps. And the lipstick is a slightly darker red (kind of muddy red?). feldarzt did say they weren't worried about the texture, so those are just my random thoughts.

    What did you use for the morph (mix of characters / dial-spun from the morph pack(s) / custom sculpt)?

    Post edited by Silent Winter on
  • QuasarQuasar Posts: 649

    I used Nylyssa as the base morph. I think most of the other morphs are from Genesis 8 Female Head Morphs, but I also used a couple from 200 Plus Head and Face Morphs for Genesis 8 Female(s) for the nostril shape. I didn't add eyebrows since I don't have any that look like the ones in the picture. None of the brows I have seemed to look right. I was mostly focused on the face shape. I'm sure there is a much better texture that could be used, but I just used a pale one from my library so I could get close to the color by simply changing the different surface colors. Hopefully this can be a good starting point. I'll share the dial settings if there's interest.

  • feldarztfeldarzt Posts: 151

    @Quasar

    Heck, that's a cool attempt! It's close enough, I'd say. Care to share the morph values? :)

    I'm kind of close to a result myself. I think I'll post the final-ish version in a day or two. It would be interesting to compare them.

  • feldarztfeldarzt Posts: 151
    edited January 28

    Well, I can say I tried. I'm still not happy, though. Something is wrong here. Or missing. But I'm not sure what.

    Guys, any ideas on what to fine-tune here?

    Except for the mole which I forgot to add.

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    Post edited by feldarzt on
  • Silent WinterSilent Winter Posts: 3,761

    ^Nose needs a little more pinch, lips too slightly in the middle. Overall face needs to be a little thinner. Your skin texture looks more matte (versus Viconia's more glossy look) and also rougher (dial down normal map, maybe?)

  • protosyntheticprotosynthetic Posts: 164
    edited January 28

    If you have https://www.daz3d.com/melody-for-rynne-8 then one of the alt mouth shapes should sculpt exactly the lips you're looking for.

    Also if you have the whatever essential morph pack for G8, that will give you that bulbous nose tip. There's also a pack by Rarestone that works wonders for those obscure details.

    You also want to back the cheekbone depth up a bit.

    Just quickly I threw in a few to see if I could flesh that our a bit. Just from those two packs, I used:

    200 plus
    Nose bulbous 20%
    Nose Style Nordic 25%
    Slopped 40%
    Snub 75%

    Face Morphs Collection
    Nose full creased 20%
    NoseTip Creased 30%
    NoseTip Details 01 15%
    NoseTip Details 02 35%
    NoseTip Details 04 45%

    The nose wings could use some tweaking to match your portrait, focus on those and mix-match until you get the the right height and thickness.

    nose.jpg
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    Post edited by protosynthetic on
  • feldarztfeldarzt Posts: 151
    edited January 28

    Getting closer, I think. Still not perfect but better than the previous version.

    Gotta work on her nose, though, as @Silent Winter and @protosynthetic mentioned.

     

     

    protosynthetic said:

    If you have https://www.daz3d.com/melody-for-rynne-8 then one of the alt mouth shapes should sculpt exactly the lips you're looking for.

    Nope, I don't have her. And I most probably won't. I just can't imagine where could I use her. But I definitely see the lips you mention on those previews.

    protosynthetic said:

    Also if you have the whatever essential morph pack for G8, that will give you that bulbous nose tip. There's also a pack by Rarestone that works wonders for those obscure details.

    You also want to back the cheekbone depth up a bit.

    Just quickly I threw in a few to see if I could flesh that our a bit. Just from those two packs, I used:

    200 plus
    Nose bulbous 20%
    Nose Style Nordic 25%
    Slopped 40%
    Snub 75%

    Face Morphs Collection
    Nose full creased 20%
    NoseTip Creased 30%
    NoseTip Details 01 15%
    NoseTip Details 02 35%
    NoseTip Details 04 45%

    The nose wings could use some tweaking to match your portrait, focus on those and mix-match until you get the the right height and thickness.

    Awesome! Thanks for the FMC values!
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    Post edited by feldarzt on
  • feldarztfeldarzt Posts: 151
    edited January 28

    Well, the nose... And the lips. I think I finally got those peaks right. But I should have decreased the upper lip's height a little.

    What do you think? Am I closer to the original? And what's left to fine-tune?

     

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    Post edited by feldarzt on
  • Silent WinterSilent Winter Posts: 3,761

    ^definitely getting closer. It now looks like Viconia to me. I don't know if it's just the expression, but the eyes seem a little too big or maybe just too wide open.

  • feldarztfeldarzt Posts: 151

    Probably a bit of both. I think I'll make one or two more updates to the current version and call it final. After all, you never get them 100% perfect when making a 3d model basing on a single picture.

  • QuasarQuasar Posts: 649
    edited January 30

    Yours is improving for sure. I like how you have the correct eyebrow shape. What are you using for them? The tiara looks great too. Did you make it? The curve and transition of the nose bridge is much better than mine, and her nose looks improved in the newest image. It could be a bit wider where the nostrils are, but the shape of her philtrum is better on yours than mine. The top lip does need to be thinner, though, and I think the bottom eyelid does drop down too low.

    I made a few changes to mine. It's tough to get the face to look like the 2D image, and then even tougher to add depth so it looks nice in profile lol. I don't know if it works well in my case. I believe all the morphs are from the G8 head morphs pack and 200+ like I listed above.

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    Post edited by Quasar on
  • feldarztfeldarzt Posts: 151
    edited January 30

    Quasar said:

    Yours is improving for sure. I like how you have the correct eyebrow shape. What are you using for them?

    That's Super Natural Brows ( https://www.daz3d.com/super-natural-brows-merchant-resource-for-genesis-8-and-3-female) and a little bit of Blender on them.

    Quasar said:

    The tiara looks great too. Did you make it?

    I did, but it's still WIP. As you can see, it's still a little too angular compared to the original, and the central peak is going down too low. So I'll tweak it after I finish the face.

    Quasar said:

    The curve and transition of the nose bridge is much better than mine, and her nose looks improved in the newest image. It could be a bit wider where the nostrils are, but the shape of her philtrum is better on yours than mine. The top lip does need to be thinner, though, and I think the bottom eyelid does drop down too low.

     

    I made a few changes to mine. It's tough to get the face to look like the 2D image, and then even tougher to add depth so it looks nice in profile lol. I don't know if it works well in my case. I believe all the morphs are from the G8 head morphs pack and 200+ like I listed above.

    Thanks for the advice! And yours is looking good as well. Could be her sister or something :) I'll need a few more drow characters, so I'd use yours if you don't mind.

    Post edited by feldarzt on
  • feldarztfeldarzt Posts: 151
    edited January 31

    OK, I think this is the best I can do. I can't say I'm really happy with the final result but it feels like this is it. I'm not sure what to call it, half-success or half-failure, as the main goal - to recreate Viconia's appearance and beauty - has not been achieved. I really envy those people who can recreate a person or a character with extreme accuracy and likeness. Still, I'm going to use this model as it is highly unlikely I would find a better recreation.

    As usual, if you see anything to fine-tune in the model to improve the likeness, leave a comment, please.

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    Post edited by Elliandra on
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