Odd thing going on with G9 head and neck when turning them invisible after creating morph slider.

It's just as the title says.  Before, and with every freshly loaded G9, I could select the head, and neck parts eperatly.  With a charavter I created with various morph packs, and then created a morph slider with Morph Loader Pro, the head and neck parts are all one.  I still can select them and adjust them individually like before.  

whole head and neck dissapears.jpg
1920 x 1080 - 238K

Comments

  • Matt_CastleMatt_Castle Posts: 2,632
    edited January 14

    You may have tied in the visibility controls to the slider by mistake. Find the slider in the Property Hierarchy tab, remove any visibility links under Sub-components, and then resave it.

    Post edited by Matt_Castle on
  • crosswindcrosswind Posts: 7,707
    edited January 14

    If you did ERC Freeze on the imported morph slider with Head / Neck nodes set as Hidden, you would get this issue. If you ever did so, you also can firstly ERC Bake on the morph slider, unhide Head / Neck nodes, then redo ERC Freeze.

    Post edited by crosswind on
  • Richard HaseltineRichard Haseltine Posts: 102,027

    crosswind said:

    If you did ERC Freeze on the imported morph slider with Head / Neck nodes set as Hidden, you would get this issue. If you ever did so, you also can firstly ERC Bake on the morph slider, unhide Head / Neck nodes, then redo ERC Freeze.

    or just remove that link in the Property Hiearchy pane without fiddling around with baking and refreezing.

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