[Solved] Hair white outline
SARMAT
Posts: 42
Hi. I can't figure out why any hair in this scene has such an outline when rendering.
The logical assumption is that it's the light, but... Only goes away if you turn off all lights and surroundings.
Help please, I've already broken my head.
Environment - https://www.daz3d.com/luxury-casino-pool
Hair - https://www.daz3d.com/leony-wet-and-dry-ponytail-hair-for-genesis-3-and-8-females
Снимок экрана 2025-01-09 212528.png
413 x 437 - 339K
Post edited by SARMAT on
Comments
Do you have any kind of Ghost Light or regular light with render Emitter off positioned behind the figure? Those will be invisible to direct rays (the diect line of sight without passing through anything) but will be visible when viewed through a surface, even if it has 0 opacity - the hair is presumably transmapped hair, made up of strips with an opacity map softening the shapes. If that is what is going on then the fix is to use Ghost Light factor as described here Creating a "Ghost Light" - Daz Studio 4.21.1.26+ - Daz 3D Forums
You have "backlighting" on the character in such a scene, so there should be some rim light on the hair. However the true culprit should be the translucency settings on this OOT hair...which is the typical issue on some of OOT hairs with their customized shader...
'Try turning off Translucency weight on the hair surfaces...and/or tweak the transforms of your character to reduce rim light.
Thank you very much, the problem was solved by “Translucency weight - 0” in the hair.