2D Sprites creation part 2 - Mask map by using canvases in iray

3DMinh3DMinh Posts: 258
edited January 7 in The Commons

Hi,

So I'm learning to create 2d sprites using 3d assets from Daz, and now I know how to create normal map using Iray Canvases. Now, in Unity there's a thing called Mask Map, which is a map where each properties: Metallic, Ambient Occlusion, Height (or Detail map), Smoothness are stored in Red, Green, Blue and Alpha channels, respectively. My question is, can Iray Canvases help me create this map (with 4 channels) like the way it help me create normal map? For starter, I can see that there is a Ambient Occlusion canvas which should allows me to create the Ambient Occusion map? How about the Metallic, Height (or detail) and Smoothness?  How can I put together this map of the 4 properties?

Ok so upon watching this video here at the current timestamp, I realized I misunderstood the mask map and now I have no idea what is it. Hopefully some expert can give me some explanation otherwise I'll keep searching for a way to create them ...

Thank you very much.

Best regards,

Minh

Post edited by 3DMinh on

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