Feng Character Morphs

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Comments

  • HeavyRayHeavyRay Posts: 176

    I know I'm being naive, but I think that Daz should have within their overall vendor framework a clause stating that FUTURE products will not be accepted in cases where tickets for EXISTING products have not been addressed.  Naive, I know!!!

  • crosswindcrosswind Posts: 7,707

    HeavyRay said:

    I know I'm being naive, but I think that Daz should have within their overall vendor framework a clause stating that FUTURE products will not be accepted in cases where tickets for EXISTING products have not been addressed.  Naive, I know!!!

    Not really... I personally agree on your point to some extent... only such a thing is not decided by us ~~ devil

  • ainm.sloinneadh said:

    What a shame. I've so many Feng characters and, as I'm not using them yet and therefore have no inclination to do this fix on so many, I'll just uninstall them.

    Does anyone know whether this issue will impact performance? I've been having a torrid time posing G9 and have been unable to track down the issue. It can take an hour to restore a pose too, which obviously removes that as an option in my workflow. I've suspected it may be something related to correctives and am now wondering whether Feng's characters may be a culprit. But I'm not really clear on how that all works.

    I haven't run into a posing problem - in applying, undoing or zeroing - on G9, and I have multiple Feng characters (including one of the ones mentioned as affected by this problem) installed.

    By the way, what does this issue look like? This is the time of the year when I'm pulled in other directions and haven't had a lot of "art time," but I hadn't noticed a major issue with stock G9s. 

  • ElorElor Posts: 1,814

    paulawp (marahzen) said:

    By the way, what does this issue look like? This is the time of the year when I'm pulled in other directions and haven't had a lot of "art time," but I hadn't noticed a major issue with stock G9s. 

    If you're bending Spine 2 or Spine 3 to their maximum level on any Genesis 9 figure, if you're showing hidden items and have one of these bones selected, you'll see a corrective morph for each affected Feng's character will be set at 1.0.

  • paulawp (marahzen) said:

    ainm.sloinneadh said:

    What a shame. I've so many Feng characters and, as I'm not using them yet and therefore have no inclination to do this fix on so many, I'll just uninstall them.

    Does anyone know whether this issue will impact performance? I've been having a torrid time posing G9 and have been unable to track down the issue. It can take an hour to restore a pose too, which obviously removes that as an option in my workflow. I've suspected it may be something related to correctives and am now wondering whether Feng's characters may be a culprit. But I'm not really clear on how that all works.

    I haven't run into a posing problem - in applying, undoing or zeroing - on G9, and I have multiple Feng characters (including one of the ones mentioned as affected by this problem) installed.

    Applying and zeroing are fine. It's specifically when I'm manually posing or restoring. I've no idea how many characters I have (hundreds and hundreds), so there's that, but I also suspect there are a few misconfigured ones in there causing me some compound problems. I get problems like severe slider lag if I dial in more than half a dozen full characters, and I also have various corrector/bend morph products on top of all that nonsense. I think, for me, it's the cumulation of little errors. Whenever I find a product with an issue, out it goes. That's on me - I should've been more vigilant when I was installing en-masse. I don't know if correctives like these being misconfigured are at the root of my issues, but I need to start somewhere. I can be lenient if it's one product, but the same error repeated across products makes my decision easy. I love Feng's products, btw. Just explaining my need to keep my library working for me.

    I've had a look in Daz at the G9 Feng characters I have (26 out of the 40-ish - I truly do love their characters), and these six have the issue described.

    • Edith
    • Eleanor
    • Ethan
    • John
    • Noah
    • Quinn
  • gfdamron1gfdamron1 Posts: 414

    I'm trying to check for this, as I have some of the Feng characters listed above. I must be looking in the wrong place; the attached screenshot is where I'm looking. I don't see any Feng items in the list. Where should I be looking?

    G9 spine bend.jpg
    1160 x 911 - 179K
  • crosswindcrosswind Posts: 7,707

    gfdamron1 said:

    I'm trying to check for this, as I have some of the Feng characters listed above. I must be looking in the wrong place; the attached screenshot is where I'm looking. I don't see any Feng items in the list. Where should I be looking?

    Select G9 root node. 

  • gfdamron1gfdamron1 Posts: 414

    Thanks, Crosswind. I've done a search, but I haven't figured out how to select the G9 root node. I know, I should know how to do this stuff by now...

  • crosswindcrosswind Posts: 7,707

    gfdamron1 said:

    Thanks, Crosswind. I've done a search, but I haven't figured out how to select the G9 root node. I know, I should know how to do this stuff by now...

    You see Genesis 9  in Scene pane, in the above screenshot? That is G9's root node. Select it.

  • ElorElor Posts: 1,814
    edited January 13

    gfdamron1 said:

    I'm trying to check for this, as I have some of the Feng characters listed above. I must be looking in the wrong place; the attached screenshot is where I'm looking. I don't see any Feng items in the list. Where should I be looking?

    From what I remember, you have to bend the character forward (so +30 or +40 depending on the bone selected), and once you have done that, it's best to check Currently used. If any FN morph are active, you'll know which characters to check.

    Post edited by Elor on
  • gfdamron1gfdamron1 Posts: 414
    edited January 13

    Thanks Crosswind and Elor! I did find FNEdith_body_cbs_spine_2_3_bend set to 100%. My question now is, even though this has a value, is it actually affecting the G9 morph (from a different PA) that I'm using? I don't see anything out of the ordinary with spine 2 and 3 fully bent forward.

    G9 spine bend3.jpg
    1160 x 911 - 176K
    Post edited by gfdamron1 on
  • ElorElor Posts: 1,814

    You deleted the picture it seems.

    I don't remember seeing anything out of the ordinary when I looked at Genesis 9 (it's still human character: it would likely be more visible if Rawart made a mistake and a monster morph was active when it should not laugh), but it's an easy fix so I did it for my peace of mind.

  • gfdamron1gfdamron1 Posts: 414
    edited January 13

    Elor said:

    You deleted the picture it seems.

    I don't remember seeing anything out of the ordinary when I looked at Genesis 9 (it's still human character: it would likely be more visible if Rawart made a mistake and a monster morph was active when it should not laugh), but it's an easy fix so I did it for my peace of mind.

    Sorry about that- I had added the wrong screenshot and accidentally deleted both of them. I have the correct screenshot up now. The risks of not having enough coffee...

    Post edited by gfdamron1 on
  • Phoenix1966Phoenix1966 Posts: 1,700

    gfdamron1 said:

    Thanks Crosswind and Elor! I did find FNEdith_body_cbs_spine_2_3_bend set to 100%. My question now is, even though this has a value, is it actually affecting the G9 morph (from a different PA) that I'm using? I don't see anything out of the ordinary with spine 2 and 3 fully bent forward.

    It will be making a small correction. While it doesn't seem too obvious with the character you're using, if another character you have also has corrective morphs for that area, there may be a conflict and it could give you an undeseriable effect.

    Also, if you decide to create any characters of your own, you would be inadvertently building off of a a non-zeroed figure. You might bend/pose your figure and that morph might make you think your figure needed correction. You'd be fixing/morphing the area on top of that corrective morph.

  • gfdamron1gfdamron1 Posts: 414

    Thanks for that additional information, Phoenix1966. I'm going to try to correct this; I want to avoid issues with other characters.

  • butterflyfishbutterflyfish Posts: 1,260

    Thank you for the fix for this, Elor. 

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