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I know I'm being naive, but I think that Daz should have within their overall vendor framework a clause stating that FUTURE products will not be accepted in cases where tickets for EXISTING products have not been addressed. Naive, I know!!!
Not really... I personally agree on your point to some extent... only such a thing is not decided by us ~~
I haven't run into a posing problem - in applying, undoing or zeroing - on G9, and I have multiple Feng characters (including one of the ones mentioned as affected by this problem) installed.
By the way, what does this issue look like? This is the time of the year when I'm pulled in other directions and haven't had a lot of "art time," but I hadn't noticed a major issue with stock G9s.
If you're bending Spine 2 or Spine 3 to their maximum level on any Genesis 9 figure, if you're showing hidden items and have one of these bones selected, you'll see a corrective morph for each affected Feng's character will be set at 1.0.
Applying and zeroing are fine. It's specifically when I'm manually posing or restoring. I've no idea how many characters I have (hundreds and hundreds), so there's that, but I also suspect there are a few misconfigured ones in there causing me some compound problems. I get problems like severe slider lag if I dial in more than half a dozen full characters, and I also have various corrector/bend morph products on top of all that nonsense. I think, for me, it's the cumulation of little errors. Whenever I find a product with an issue, out it goes. That's on me - I should've been more vigilant when I was installing en-masse. I don't know if correctives like these being misconfigured are at the root of my issues, but I need to start somewhere. I can be lenient if it's one product, but the same error repeated across products makes my decision easy. I love Feng's products, btw. Just explaining my need to keep my library working for me.
I've had a look in Daz at the G9 Feng characters I have (26 out of the 40-ish - I truly do love their characters), and these six have the issue described.
I'm trying to check for this, as I have some of the Feng characters listed above. I must be looking in the wrong place; the attached screenshot is where I'm looking. I don't see any Feng items in the list. Where should I be looking?
Select G9 root node.
Thanks, Crosswind. I've done a search, but I haven't figured out how to select the G9 root node. I know, I should know how to do this stuff by now...
You see Genesis 9 in Scene pane, in the above screenshot? That is G9's root node. Select it.
From what I remember, you have to bend the character forward (so +30 or +40 depending on the bone selected), and once you have done that, it's best to check Currently used. If any FN morph are active, you'll know which characters to check.
Thanks Crosswind and Elor! I did find FNEdith_body_cbs_spine_2_3_bend set to 100%. My question now is, even though this has a value, is it actually affecting the G9 morph (from a different PA) that I'm using? I don't see anything out of the ordinary with spine 2 and 3 fully bent forward.
You deleted the picture it seems.
I don't remember seeing anything out of the ordinary when I looked at Genesis 9 (it's still human character: it would likely be more visible if Rawart made a mistake and a monster morph was active when it should not ), but it's an easy fix so I did it for my peace of mind.
Sorry about that- I had added the wrong screenshot and accidentally deleted both of them. I have the correct screenshot up now. The risks of not having enough coffee...
It will be making a small correction. While it doesn't seem too obvious with the character you're using, if another character you have also has corrective morphs for that area, there may be a conflict and it could give you an undeseriable effect.
Also, if you decide to create any characters of your own, you would be inadvertently building off of a a non-zeroed figure. You might bend/pose your figure and that morph might make you think your figure needed correction. You'd be fixing/morphing the area on top of that corrective morph.
Thanks for that additional information, Phoenix1966. I'm going to try to correct this; I want to avoid issues with other characters.
Thank you for the fix for this, Elor.