It's Time for me to Learn to Create my Own 3D Content or Can I Hire a 3D Custome Content Creator?

FauvistFauvist Posts: 2,149

It's Time for me to Learn to Create my Own 3D Content or Can I Hire a 3D Custome Content Creator?

There are objects I need for images, where there is no 3D model in existence for it - and believe me I'VE LOOKED THROUGH THOUSANDS AND THOUSANDS of models on probably every 3D conent website. Simple things, like a particular style of a chair, or curtains draped a specific way, or a shader/texture/material that I can't find for sale anywhere (that satisfies me.)

So now, 15 years after I started 3D art, what has become the go-to 3D model creation software for amateurs/hobbiests.  I don't want to spend thousands of dollars and invest months learning how to use it.

if it's possible to hire content creators, how do you find them?  Like, I send them a photograph of a chair and ask them to make a model of a chair as close as possible to the photograph.  Is their a database, or job-board website for 3D content creators?  The work I need done is simple, not like crating custom characters, or the city of Berlin.

Thanks!

 

Comments

  • RafaelRafael Posts: 144
    edited January 5

    The first option for a 3D modeling tool is without a doubt Blender. Free and hyper powerful. https://www.blender.org/
    For the examples you provided, a chair, or cloth dropped in a specific way you can do that without a doubt. And there are a lot of tutorials.

    In support of Daz, the Premier version has some more modeling sculpting tools. Take a look.

    Blender can do a lot of procedural textures and there are a lot of tutorials or material libraries. You can also use some AI tools to make textures.

    Regarding modeling. It can be fun to learn to do some basic stuff, so go ahead, but additionally, as AI improves you can now search for AI tools that transform a 2D image into a 3D model I have not tested any of those tools yet.

    Post edited by Rafael on
  • FauvistFauvist Posts: 2,149

    Rafael said:

    The first option for a 3D modeling tool is without a doubt Blender. Free and hyper powerful. https://www.blender.org/
    For the examples you provided, a chair, or cloth dropped in a specific way you can do that without a doubt. And there are a lot of tutorials.

    In support of Daz, the Premier version has some more modeling sculpting tools. Take a look.

    Blender can do a lot of procedural textures and there are a lot of tutorials or material libraries. You can also use some AI tools to make textures.

    Regarding modeling. It can be fun to learn to do some basic stuff, so go ahead, but additionally, as AI improves you can now search for AI tools that transform a 2D image into a 3D model I have not tested any of those tools yet.

    Thanks for the advice.  I can hardly wait for AI plastic surgery.

  • rcourtri_789f4b1c6brcourtri_789f4b1c6b Posts: 262
    edited January 7

    So, a "Can I make my own, or could I commission items/content?" type of question.

    Fauvist, it seems to me that you're only considering making your own content (props, environment, wardrobe, etc.), only because of the absence of the desired content from where you'd ordinarily buy content.  If the content you wanted already existed and was available at a reasonable price, you'd just buy it, right??

    If you were a photographer and wanted to take a still life of a bowl of fruit, would you head to the stores for fruit and a bowl, or plant an orchard and learn ceramics (to make a bowl)?

    To me, if your goal is to use the content for your finished renders, investing time and money into learning 3D sculpting and/or painting seems like an inefficient way to approach the problem.  For most hobbyists, time is the biggest problem, so lengthening and complicating your process doesn't seem like a great option.

    As to commissions, I haven't bothered with the Discord channel in maybe two years.  

    Post edited by rcourtri_789f4b1c6b on
  • NylonGirlNylonGirl Posts: 1,904

    Some years ago, I had read in this forum that fiverr.com had people you could easily pay to make a character that looks like your reference pictures. But the website looks entirely different now and doesn't seem to immediately mention creating 3D rigged figures anymore. I think it's over.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,435

    whatever it is, I am pretty sure Stezza can make it in Carrara yes

  • FauvistFauvist Posts: 2,149

    WendyLuvsCatz said:

    whatever it is, I am pretty sure Stezza can make it in Carrara yes

    What's Stezza?

  • TorquinoxTorquinox Posts: 3,530
    edited January 5

    Fauvist said:

    WendyLuvsCatz said:

    whatever it is, I am pretty sure Stezza can make it in Carrara yes

    What's Stezza?

    Stezza is a guy who makes a lot of models in Carrara. https://www.daz3d.com/forums/discussion/655466/more-wacky-modelling-in-carrara#latest He also shares the files for a lot of the stuff he makes, but they're in carrara format.

    Post edited by Torquinox on
  • FauvistFauvist Posts: 2,149

    Torquinox said:

    Fauvist said:

    WendyLuvsCatz said:

    whatever it is, I am pretty sure Stezza can make it in Carrara yes

    What's Stezza?

    Stezza is a guy who makes a lot of models in Carrara. https://www.daz3d.com/forums/discussion/655466/more-wacky-modelling-in-carrara#latest He also shares the files for a lot of the stuff he makes, but they're in carrara format.

    I clicked the link and took a look.  They're good!  Can Carrara be converted into DAZ Studio format?

  • TorquinoxTorquinox Posts: 3,530

    Fauvist said:

    I clicked the link and took a look.  They're good!  Can Carrara be converted into DAZ Studio format?

    Not directly. models would have to be exported from Carrara in .obj format and imported into DS for conversion to DS-format files.

  • kyoto kidkyoto kid Posts: 41,183
    edited January 6

    Fauvist said:

    Thanks for the advice.  I can hardly wait for AI plastic surgery.

    ...yeah, there are times an extra thimb, finger or arm can come in handy. wink

    Post edited by kyoto kid on
  • 3WC3WC Posts: 1,112

    rcourtri_789f4b1c6b said:

    So, a "Can I make my own, or could I commission items/content?" type of question.

    Fauvist, it seems to me that you're only considering making your own content (props, environment, wardrobe, etc.), only because of the absence of the desired content from where you'd ordinarily buy content.  If the content you wanted already existed and was available at a reasonable price, you'd just buy it, right??

    If you were a photographer and wanted to take a still life of a bowl of fruit, would you head to the stores for fruit and a bowl, or plant and orchard and learn ceramics (to make a bowl)?

    To me, if your goal is to use the content for your finished renders, investing time and money into learning 3D sculpting and/or painting seems like an inefficient way to approach the problem.  For most hobbyists, time is the biggest problem, so lengthening and complicating your process doesn't seem like a great option.

    As to commissions, I haven't bothered with the Discord channel in maybe two years.  

    When I started making content, I realized that I actually enjoyed that hobby more than just rendering content. So, you never know...

  • DripDrip Posts: 1,205

    Creating your own content is fun, but quite labourous, especially the first few times. In addition, you might have noticed that very few of the PA's here "make everything", and of the few who do, several are actually collaborations instead of single artists. Most artist specialize in one or two types of content, and just on rare occasions stray into some radically different content type on the side. Making hair is radically different from making a buillding, or clothes, a car, furniture, or some forest scene. Each of these will feel like having to learn a completely different skill.

    What may help, though, is exporting some models you bought as a .obj file to Blender, and try to tweak them into what you need, simply by moving the vertices around. This can give some insight into how such an object is set up, while saving you a lot of trouble creating it from scratch. You can then import it back into Studio, optionally as a morph to the original (this is trickier, but will be useful to learn for future projects). Keep in mind that you wouldn't be allowed to distribute such tweaked models, since they're originally the PA's, but all this is allowed if it's for personal use in whatever renders you create.

  • 3WC said:

    When I started making content, I realized that I actually enjoyed that hobby more than just rendering content. So, you never know...

    Every Daz Studio user should probably spend at least a few hours trying to make some content (and by that I mean more than just moving some sliders or applying a shader).  For most users, the time spent and results achieved will cure them of the desire to make content from scratch. Obviously, a minority will find making their own content particularly satisfying.

    I suppose it depends on whether the user is process oriented (finding satisfaction in the activity) or results oriented (finished renders, preferably with a faster, more streamlined workflow). 

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