Create New creates object with limits off

When I create a new camera (or primitive), limits are off for all parameters. Beside the obvious problem with camera-specific limits, it makes the sliders unusable until some limit is set (such as -1000, 1000 for x translate or -360, 360 for x rotate): a small movement of the slider on a parameter results in a very large change. Ctrl when creating new does not help. How can I fix this globally so that limits are on by default and so that the sliders move in reasonably small increments?

New figures (such as Genesis 8.1) are loaded with limits on and do not have the slider issue. It seems to only affect objects created through the create menu dropdown.

Thanks for any help.

Version: 4.23.0.1
Windows 10 Home (64-bit)

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,035

    Placement proeprties (the transforms on the base node) are unchecked by default and by design - there is no knowing where a user will want to place the item. Other properties usually have limits where it makes sense (and the cameras and lights do have limits on some of the avatar adjustments, so it is not that limits were not considered). Since the objects created through Create are all (that I can recall) single nodes they get unlimited transforms.

    You could set up items as you want them, at least for cameras and lights (primitives in genral would be tricky, though if you have particular combois you use often you could create those) and save as Scene Subsets, then right-click>Create Custom actions to give a ccommand you could access through a menu. The downside would be the loss of naming and (for cameras)  view matching options. You could also write scripts to do the job, which would let you add the options found in the Create commands as desired.

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