Stretched G9 figure when importing animation

linoge8888linoge8888 Posts: 82

For years I've been working with G8 figures and everything was alright, but when I tried to apply my animation workflow to G9, it went south. The animation is working, per se, but the figure is deformed, thin like a skeleton. I think I'm very close to achieve my goal but I won't make it without an outside help. 

Current workflow working for G8 :

- Creation of the animation with rokoko studio

- Exporting the fbx file to Maya 2024.

- Importing a G9 figure with Daz to Maya bridge

- Baking the animation between the fbx and G9. 

- Importing in DS ans scaling it down to 55% (originally at 107%)

- Saving it as a pose preset

- Loading a G9 figure with unlocked limits and nodes

- Merging the saved animation into the figure.

 

    Original G9 and animated skeleton scaled down to 55%                                        G9 merged with the pose preset

Post edited by linoge8888 on

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