Correct way to optimize a scene for Iray Preview workflow, when using UltraScenery

What is the most correct way to optimize a scene for Iray Preview workflow, when using UltraScenery? I followed the tutorial for this product, so I set the "Instancing Optimization" to "Memory". I tried to create a small forest area with a bridge. Everything works very slow even in Texture Shaded mode. I tried to enable Iray preview, and DAZ simply stopped responding (even though I have a really good PC). I want to get more or less good visuals and good perfomance at the same time.

I turned off all small vegetation, leaving only big trees, water, and a bridge. It works fast in Iray preview. But obviously, for the scene to look good, I need some amount of vegetation. I tried unhide several instances of grass, and even so small amount of instances creates lags in the Iray preview. The process of finding the right grass instances is very difficult, because I can see grass only in Iray Preview, so I have to check many different instances in search of those that need to be left enabled, and all this with huge lags beacause of Iray. Maybe I'm doing something wrong? Can anyone point me in the right direction? 

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1414 x 904 - 1M

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