Templates?

I see some packages that have Templates in them

"Texture Templates available through the Product Library"

When I look in the file,  it's some JPG files with like plain drawing sketches and other plain drawings etc.

Are they of any use in the program?  and if so,  where do I find those "Templates"

No clue what to do with that.

Comments

  • mjc1016mjc1016 Posts: 15,001

    They are very useful...in a program like Photoshop, GIMP, etc.  They are the bottom layer and you use them to line up and create the other layers that will become the final texture.

  • ChoholeChohole Posts: 33,604
    edited February 2016

    Templates are used to create new textures for the product, to give it a different look.   You do not use them in DS, they are to be used in a paint program.

     

    Click on the Link to "Chohole's Space" in my signature and see what I make with templates.

    Post edited by Chohole on
  • Thank you. 

     

  • Is there any way of getting, or even making some templates if they are not already included in the product you've bought ?

  • LindseyLindsey Posts: 2,001

    Download UV Mapper Classic or Pro Demo
    http://www.uvmapper.com/downloads.html

    1. Load model into DAZ Studio.
    2. With model selected, File>Export.
    3. Select .obj format and enter a file name and select Save.
    4. Select DAZ Studio format, select Accept.
    5. Launch UV Mapper Classic or Pro Demo.
    6. File>Load Model and select the .obj saved in step 4.
    7. IF UV Mapper displays non-overlapping UV texture maps, select File>Save Texture Map.
    8. Enter preferred Width and Height in pixels, select OK.
    9. Select a location/filename and select Save.

    Notes:
    Step 1 = If the file is in Poser format, you can go directly to Runtime>Geometry and load the .obj from there (or extract the .obj from the DIM Installer) and start from Step 5.
    Step 4 = Not sure if format matters. I always choose DAZ Studio.
    Step 5 = The UV Mapper Pro Demo allows for texture template saves without a serial number.
    Step 7 = If overlapping UV maps are displayed, such as seen on a figure model, view this tutorial https://www.renderosity.com/mod/tutorial/index.php?tutorial_id=472
    Step 8 = Use existing texture maps for a suggested Width and Height, or enter a ratio of that Width and Height. Texture maps commonly have the same pixel Width and Height.

  • That's brilliant, thanks a bunch Lindsey.

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