Lekkulian 2 Lekku Skeleton Issues
Christian Daniel Jensen
Posts: 8
I am using the Lekkulian 2 Female, she was a little more muscly than I wanted for the character I had envisioned so I kept the lekku and started from scratch. The tenticles stretch when making a taller character, I immidiately assumed it was the skeleton. It was. But when I go into the joint tool and go to edit -> adjust rigging to shape instead of the tentacle rigging adjusting, the tentacles just move to their default position. If its possible that there is a work around, I would greatly appreciate it.
Post edited by Christian Daniel Jensen on
Comments
Try Memorising the rigging before adjusting - Joint Editor tool right-cvlick menu.
I figured out a solution. I went into the joint tool used propagate translation and was able to adjust the whole hierarchy of lekku bones. I'll definitely try your method, as it still has some issues. Thank you.