(SOLVED)dForce BS Bob Hair for G9 auto-fit to G8 problem
Two questions about "dForce BS Bob Hair for G9".
1.When I use smart content and check "Filter By Context", it does not appear.
2.When I use auto-fit to G8 and then selecting material will show "Error"
It works fine on G9.
I have tested several G9 hair, and only "dForce BS Bob Hair for G9" causes problems.
How to fix it?
LOG:
[INFO] :: Prepare asset load (merge): /People/Genesis 9/Hair/BirthStone/BS Bob Hair/Materials Iray/Hair Color/BS Bob Hair Color 10 Red.duf
[INFO] :: Locking viewport redraw...
[INFO] :: Viewport redraw locked.
[VERBOSE] :: Native format content directories: 2
[VERBOSE] :: Poser format content directories: 2
[VERBOSE] :: Other import format content directories: 0
[INFO] :: Begin asset load (merge): /People/Genesis 9/Hair/BirthStone/BS Bob Hair/Materials Iray/Hair Color/BS Bob Hair Color 10 Red.duf
[INFO] :: Determining missing assets...
[WARNING] :: Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.
[WARNING] :: Error loading asset: E:/DAZ 3D/Studio/My DAZ 3D Library/people/genesis 9/hair/birthstone/bs bob hair/materials iray/hair color/bs bob hair color 10 red.duf
Operation failed
[INFO] :: Unlocking viewport redraw...
[INFO] :: Viewport redraw unlocked.
Comments
The materials are Hierarchical - they look for a Gensis 9 as the base of the hierarchy. You could load a Genesis 9 and parent the hair to it for applying materials (no need to change the fit to).
Sorry my English is not good, it took me some time to understand what you mean, There is such a magical method, thank you.
Alternatively another simpler way: select your G8 figure, change its Node Name to Genesis9 via the menu : Edit > Figure > Scene Identification.
Then apply hair Material Preset with G8 figure selected or the hair node selected ~~
Another magic, thank you !