must have utilities for DAZ Studio? Must work in version 4.23

davesodaveso Posts: 7,061

I'm sure been asked at some point, but things keep changing a bit, so it would be cool to have some updated imformation on must have utilities. Thanks in advance. 

Comments

  • oddboboddbob Posts: 396

    Things I use most often -

    V3D Iray light manager pro

    3D Universe scene tools

    Fit control

    Projection morph manager

    Iray Geolocator

    Look at me II

    Also DForce companion 2 and mesh grabber 3, but they're no longer in the store.

  • gfdamron1gfdamron1 Posts: 325
    Definitely Fit Control for G8 and G9. It's made a lot of clothing more useful.
  • 3Diva3Diva Posts: 11,616

    I recently picked up the G9 version but haven't tried it yet - though I assume it's just as good, if not better, than the G8 version. https://www.daz3d.com/shape-rigger-plus-genesis-9-edition

    There's also Randomizer 2 (though I haven't tried that on G9 yet) https://www.daz3d.com/simtenero-randomizer2

    I'm sure there are probably more that I can't think of right now.

     

     

     

  • TomhipTomhip Posts: 390
    edited November 3

    Personal Favs that I will use in almost every single scene:

    1. Mesh Grabber
    2. Render Queue 3 (maybe it was limited to Premium)
    3. Look at me II
    4. Dforce Companion - Good for clothes but does not work with objects dforce

     

    Honorable Mentions:

    1. Dforce2Morph - Very handy when you want to reuse some timeline morph between secenes
    2. Decimator - only used it once so far but ability to turn some high popy items into background props worked really well
    3. Fit Control - kinda stopped using it once i got better at Dforce and Mesh Grabber but very useful when you start
    4. Hat And Hair Helper - saves a lot of work if you like to use hats
    5. HDR Creator - Can save a ton of time by making HDRI from existing scene so you dont have to render backgroun objects each time
    6. Ultimate PBR/Iray Skin Manager - helps with adjusting some skins
    7. Shape Splitter - only used it like twice, but helped me to fix an issue with eyes for one figure morph.

     

    Things that I tried but did not work for me:

    1. Dforce Magnet - sounds amazing, but weird positioning requirments in timeline made it a horrendous experience for me. If i need something similar a pimitive sphere/cylinder that i clip thorough section i want to move and Mesh grabber will do the job and save me from having a meltdown....
    2. Ultimate Zero - To much feature creep. I was looking for something to help with reseting selected bone and all its children to defaulkt pose (hands, fingers) but this thing keeps trying to reset everything not just the transformations and I have to uncheck that each time. Eventualy I just found a built-in way of selecting all children and will just alt click currently used bends/twists etc.
    3. 3D Universe Scene Tools - Wanted something that mirror flips a current pose - Sometimes it works, sometimes it will only flip part of the pose.... no idea whats wrong with it.
    4. Ghost Dynamics - kinda does what it says but you have to use smoothing modifiers and that messes some details - better to just use Mesh Grabber imho,
    5. Dial Fusion - It works but it was not what I was looking for....
    Post edited by Tomhip on
  • davesodaveso Posts: 7,061

    3Diva said:

    I recently picked up the G9 version but haven't tried it yet - though I assume it's just as good, if not better, than the G8 version. https://www.daz3d.com/shape-rigger-plus-genesis-9-edition

    There's also Randomizer 2 (though I haven't tried that on G9 yet) https://www.daz3d.com/simtenero-randomizer2

    I'm sure there are probably more that I can't think of right now.

     

     

     

    thank you and especially for the links :) I have a few of those and will for sure look closely at the rest 

  • davesodaveso Posts: 7,061

    oddbob said:

    Things I use most often -

    V3D Iray light manager pro

    3D Universe scene tools

    Fit control

    Projection morph manager

    Iray Geolocator

    Look at me II

    Also DForce companion 2 and mesh grabber 3, but they're no longer in the store.

    thanks. it appears dforce companion is now Premium only. bummer that.  

  • davesodaveso Posts: 7,061

    Tomhip said:

    Personal Favs that I will use in almost every single scene:

    1. Mesh Grabber
    2. Render Queue 3 (maybe it was limited to Premium)
    3. Look at me II
    4. Dforce Companion - Good for clothes but does not work with objects dforce

     

    Honorable Mentions:

    1. Dforce2Morph - Very handy when you want to reuse some timeline morph between secenes
    2. Decimator - only used it once so far but ability to turn some high popy items into background props worked really well
    3. Fit Control - kinda stopped using it once i got better at Dforce and Mesh Grabber but very useful when you start
    4. Hat And Hair Helper - saves a lot of work if you like to use hats
    5. HDR Creator - Can save a ton of time by making HDRI from existing scene so you dont have to render backgroun objects each time
    6. Ultimate PBR/Iray Skin Manager - helps with adjusting some skins
    7. Shape Splitter - only used it like twice, but helped me to fix an issue with eyes for one figure morph.

     

    Things that I tried but did not work for me:

    1. Dforce Magnet - sounds amazing, but weird positioning requirments in timeline made it a horrendous experience for me. If i need something similar a pimitive sphere/cylinder that i clip thorough section i want to move and Mesh grabber will do the job and save me from having a meltdown....
    2. Ultimate Zero - To much feature creep. I was looking for something to help with reseting selected bone and all its children to defaulkt pose (hands, fingers) but this thing keeps trying to reset everything not just the transformations and I have to uncheck that each time. Eventualy I just found a built-in way of selecting all children and will just alt click currently used bends/twists etc.
    3. 3D Universe Scene Tools - Wanted something that mirror flips a current pose - Sometimes it works, sometimes it will only flip part of the pose.... no idea whats wrong with it.
    4. Ghost Dynamics - kinda does what it says but you have to use smoothing modifiers and that messes some details - better to just use Mesh Grabber imho,
    5. Dial Fusion - It works but it was not what I was looking for....

    thank you very much. nice list. 

  • PancakePancake Posts: 69

    Tomhip said:

    Personal Favs that I will use in almost every single scene:

    1. Mesh Grabber
    2. Render Queue 3 (maybe it was limited to Premium)
    3. Look at me II
    4. Dforce Companion - Good for clothes but does not work with objects dforce

     

    Honorable Mentions:

    1. Dforce2Morph - Very handy when you want to reuse some timeline morph between secenes
    2. Decimator - only used it once so far but ability to turn some high popy items into background props worked really well
    3. Fit Control - kinda stopped using it once i got better at Dforce and Mesh Grabber but very useful when you start
    4. Hat And Hair Helper - saves a lot of work if you like to use hats
    5. HDR Creator - Can save a ton of time by making HDRI from existing scene so you dont have to render backgroun objects each time
    6. Ultimate PBR/Iray Skin Manager - helps with adjusting some skins
    7. Shape Splitter - only used it like twice, but helped me to fix an issue with eyes for one figure morph.

     

    Things that I tried but did not work for me:

    1. Dforce Magnet - sounds amazing, but weird positioning requirments in timeline made it a horrendous experience for me. If i need something similar a pimitive sphere/cylinder that i clip thorough section i want to move and Mesh grabber will do the job and save me from having a meltdown....
    2. Ultimate Zero - To much feature creep. I was looking for something to help with reseting selected bone and all its children to defaulkt pose (hands, fingers) but this thing keeps trying to reset everything not just the transformations and I have to uncheck that each time. Eventualy I just found a built-in way of selecting all children and will just alt click currently used bends/twists etc.
    3. 3D Universe Scene Tools - Wanted something that mirror flips a current pose - Sometimes it works, sometimes it will only flip part of the pose.... no idea whats wrong with it.
    4. Ghost Dynamics - kinda does what it says but you have to use smoothing modifiers and that messes some details - better to just use Mesh Grabber imho,
    5. Dial Fusion - It works but it was not what I was looking for....

    Shape splitter looks like exactly what I need - there isn't a G9 version by any chance is there?

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