Released : "Drops Generator" (Commercial)

2

Comments

  • 3dLux3dLux Posts: 1,231

    Wow, this looks amazing; have been waiting for something like this!

    For clarification:  in addition to using it on the character, it can also be used on the character's geografts whether they be wings, tail, horns, prothetics, body parts, etc.  Did I understand that correctly?

  • V3DigitimesV3Digitimes Posts: 3,150
    edited November 2
    Yes it should. The only issue I think of it might have is with the parenting of the drops if it sees the root node as being the parent of the geograft, but this part could work fine too. In this case, unparenting the geograft is the solution (and reparent after creation and/or consolidation). The constraints for the creation is to have a geometry with a mesh and to select faces. But let me know if you have an issue because this could be patched if necessary.
    Post edited by V3Digitimes on
  • 3dLux3dLux Posts: 1,231

    V3Digitimes said:

    Yes it should. The only issue I think of it might have is with the parenting of the drops if it sees the root node as being the parent of the geograft, but this part could work fine too. In this case, unparenting the geograft is the solution (and reparent after creation and/or consolidation). The constraints for the creation is to have a geometry with a mesh and to select faces. But let me know if you have an issue because this could be patched if necessary.

    Many thanks for the response; bought it straightaway laugh yes

    Will give it a run and let you know how it goes.  I'll run it on 4.21 and if it doesn't quite work, then that's a reason to install 4.22 wink 

    Am always happy with your products and product support heart

  • V3DigitimesV3Digitimes Posts: 3,150

    Hi, sorry for the delay I was at the vet (well, for my dog, not for me), and it took me a while!.... So I'm back and thanks a lot for your support!!!

    @Elor tested the generator(s) on 4.21 and they seem to work. I don't know for the other scripts, but I think they should too on 4.21(or a mini patch should do the trick anyway, so let me know!).

    I try to always support the users of my projects the best I can, because I think and develop my products to help them, and not to be another pain in the .... (you see)... Plus, I think it's just a matter of respect :)

    Have a great day!

     

  • 3dLux3dLux Posts: 1,231
    edited November 3

    V3Digitimes said:

    Hi, sorry for the delay I was at the vet (well, for my dog, not for me), and it took me a while!.... So I'm back and thanks a lot for your support!!!

    @Elor tested the generator(s) on 4.21 and they seem to work. I don't know for the other scripts, but I think they should too on 4.21(or a mini patch should do the trick anyway, so let me know!).

    I try to always support the users of my projects the best I can, because I think and develop my products to help them, and not to be another pain in the .... (you see)... Plus, I think it's just a matter of respect :)

    Have a great day!

     

     

    Here's hoping your doggo's better (some my wife's relatives are fur mommas in our mini compound and I know how important fur babies can be heart )

    Have been trying since yesterday and the droplets don't appear.  Something occured to me:  I'm running D|S 4.21 on Windows 7. Could that be a factor? surprise

    Post edited by 3dLux on
  • V3DigitimesV3Digitimes Posts: 3,150
    edited November 3

    Dog has a double cornea ulcer and putting its medicine is super complicated.. We'll see.

    I'm very astonished that you have no drops since one user at least had it working on 4.21 (https://www.daz3d.com/forums/discussion/comment/8942576/#Comment_8942576) . And the OS should not matter neither. You see absolutely nothing in your scene? Did you have an error message? Waiting for your answers, here is what we can do (I'm making the procedure in parallel):

    1. Start an empty scene, go in menu, /Create/new primitive/plane, size 0.05 m, division 1, subdivision none, and select and frame the plane. Go in the surface editor Tab and set its color (base color) to black. Indeed, on a pure white background, it may be harder to see the drops (they are "drown" by too much light, that's what you have a lot of "water" shaders available).

    2. Make sure the plane is selected. Select the face selection tool, (ALT+SHIFT+G) and select the UNIQUE FACE (it should be a bit orange) of the plane. Keep the plane is selected in the scene tab.

    3. Go in Drops Generator folder and double click on V3DsG 02 Generate Drops. In the SECOND tab, (choose drops), make sure all drops are selected. In the FIRST tab, in the drops number, set 20 min drops and 20 max drops, make sure the "Minimum" and "maximum" scale are between 0.5 and 1, anc click on the BLUE BUTTON "add new drops now". YOU SHOULD SEE a progress bar appearing (maybe fast).

    4.Then if you go to your scene tab, you should see, parented to "Plane" 20 drops (props an/or instances).

    IF it is not the case, can you send me a log file of when you launch the script? Or screen capture any eventual error message you could have? (I was on 4.22 when I developped it, and honestly I don't see what between 4.21 and 4.22 could have changed anything). I'll check regurarly if you made progress on this, until we find a way to have it working for you too on 4.21...

    EDIT : I successfully tested it on Daz Studio 4.16 on an old dying laptop I have at home (windows 10). My recommendation is to make sure you select faces (not surfaces, faces) on the object you work on, and to have the object selected when you launch the script.

     

    Post edited by V3Digitimes on
  • ElorElor Posts: 1,474
    edited November 3

    Maybe it's different with Windows 7, but the scripts generating the drips and drops do work on Daz Studio 4.21 on my Mac:

    I suppose the drips that are not glued to the can are linked to faces that are too close to the change of slope near the top of the can blush

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    Post edited by Elor on
  • V3DigitimesV3Digitimes Posts: 3,150
    edited November 3

    Thanks again for sharing your experience and render here Elor! (I loved the "to the infinity")

    Knowing that I have it working on 4.16, 4.22 and 4.23, and you have it working on 4.21, I have no more doubts on 4.21. Windows 7 is not an issue, it might be with a pluggin, but with a script, no problems (if Daz Studio works the script works).

    I saw you render and to answer your question : yes, the faces you selected and for which the drops "have an angle", or "lift of" have themselves an angle (are not vertical). This is why, if you REALLY want to start from this face, you can use a drip FIGURE instead (delete your drip, reselect your problematic face(s), launch the drip figure generator, with creation of 1 single drip per face). Bending the nodes where the can "bends to vertical" will allow you to follow the curve, and make the drip follow all along the surface.

    To understand better how the script act for each drop drip to be added: (1) it detects your face, calculates a random location on this face, load or create an instance of a drop/drip on this location. (2) Now the drop is placed, it rotates it so that the "main face" of the drop, drip is parallele to the face you selected (to give you the impression the drop/drip "relies" on it). This gives the final Y axis orientation for drips.(3) Finally if the "gravity" option is checked, the drops/drips are rotated along their Y axis (so the drop Y axis does not change and keeps the drop/drip parallel to the face) so that they are oriented possible in the "bottom" direction of the world (much easier to see on a drip, the "drop tip" of the drip goes to the bottom, not to the top, or the right...

    Post edited by V3Digitimes on
  • SimonJMSimonJM Posts: 5,980

    V3Digitimes said:

    I am not able to test since I sadly recently was forced to update all my Daz Studio versions. Yet : I encrypted the script to be "accepted" by Daz down to 4.9.1.xx (well below 4.21) AND in theory, all the functions I used are very similar to older functions I already used in other products (face to face, building generator). Plus I don't remember adding anything which would require a 4.21+ version, so in case of any issue, I think I should be able to patch this. Finally I would say that there are basically around 99% chance that it works on 4.21 ( and I would probably say 100% if I was able to test it). If anybody has a way to test it on 21 and it works - or not, feel free to let us know.

    I have not tested all options, but stuff used so far seems to work under DS 4.21.05, under Win 7 

  • V3DigitimesV3Digitimes Posts: 3,150

    Thank you so much for sharing this information here! So DS 4.21 and win 7 is ok :) (I needed the win 7 information, even if I had (almost) no doubt about the win version zero-influence). Thanks for taking the time :)

  • SimonJMSimonJM Posts: 5,980

    V3Digitimes said:

    Thank you so much for sharing this information here! So DS 4.21 and win 7 is ok :) (I needed the win 7 information, even if I had (almost) no doubt about the win version zero-influence). Thanks for taking the time :)

    A pleasure - I added the WIn 7 bit specifically as I noted some element of doubt raised. 

  • MissLeahMissLeah Posts: 61
    edited November 4

    I finally got a chance to use this in my latest piece and I'm so happy with it! Those rigged drops and separate props are wonderful! I can see using them in many different situations.

    Incidentally, I only used the props in this render. The rest of the skin drops are from your Wet and Tanned Skins for G9 product, which I also love. Thanks for another amazing product, V3Digitimes!

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    Post edited by MissLeah on
  • V3DigitimesV3Digitimes Posts: 3,150

    MissLeah said:

    I finally got a chance to use this in my latest piece and I'm so happy with it! Those rigged drops and separate props are wonderful! I can see using them in many different situations.

    Incidentally, I only used the props in this render. The rest of the skin drops are from your Wet and Tanned Skins for G9 product, which I also love. Thanks for another amazing product, V3Digitimes!

    Thank you soooo much for your super nice feedback! I'm glad you're happy with it :) That's great you use it with the Wet Skin too. Initially I started the project to be a complement for the wet skins, then, as I was developing it, I decided to go as far as I could on the drops and drips generation. Seeing them both in action in your image is a real pleasure :)
  • 3dLux3dLux Posts: 1,231

    V3Digitimes said:

    Dog has a double cornea ulcer and putting its medicine is super complicated.. We'll see.

    I'm very astonished that you have no drops since one user at least had it working on 4.21 (https://www.daz3d.com/forums/discussion/comment/8942576/#Comment_8942576) . And the OS should not matter neither. You see absolutely nothing in your scene? Did you have an error message? Waiting for your answers, here is what we can do (I'm making the procedure in parallel):

    1. Start an empty scene, go in menu, /Create/new primitive/plane, size 0.05 m, division 1, subdivision none, and select and frame the plane. Go in the surface editor Tab and set its color (base color) to black. Indeed, on a pure white background, it may be harder to see the drops (they are "drown" by too much light, that's what you have a lot of "water" shaders available).

    2. Make sure the plane is selected. Select the face selection tool, (ALT+SHIFT+G) and select the UNIQUE FACE (it should be a bit orange) of the plane. Keep the plane is selected in the scene tab.

    3. Go in Drops Generator folder and double click on V3DsG 02 Generate Drops. In the SECOND tab, (choose drops), make sure all drops are selected. In the FIRST tab, in the drops number, set 20 min drops and 20 max drops, make sure the "Minimum" and "maximum" scale are between 0.5 and 1, anc click on the BLUE BUTTON "add new drops now". YOU SHOULD SEE a progress bar appearing (maybe fast).

    4.Then if you go to your scene tab, you should see, parented to "Plane" 20 drops (props an/or instances).

    IF it is not the case, can you send me a log file of when you launch the script? Or screen capture any eventual error message you could have? (I was on 4.22 when I developped it, and honestly I don't see what between 4.21 and 4.22 could have changed anything). I'll check regurarly if you made progress on this, until we find a way to have it working for you too on 4.21...

    EDIT : I successfully tested it on Daz Studio 4.16 on an old dying laptop I have at home (windows 10). My recommendation is to make sure you select faces (not surfaces, faces) on the object you work on, and to have the object selected when you launch the script.

     

    I hope your doggo gets better angel

    Many, many thanks for the instructions, that was a huge help: I got it to run on two computers: D|S 4.20/ Windows 7 Professional and D|S 4.21/ Windows 7 Ultimate yes  as might be expected the non result was due to my end, not yours blush  Will update when I post a result of its usage yes

  • V3DigitimesV3Digitimes Posts: 3,150

    The dog is better thx :) Happy to see you had it running finally :) Post results whenever you want :)

  • V3DigitimesV3Digitimes Posts: 3,150

    SimonJM said:

    V3Digitimes said:

    Thank you so much for sharing this information here! So DS 4.21 and win 7 is ok :) (I needed the win 7 information, even if I had (almost) no doubt about the win version zero-influence). Thanks for taking the time :)

    A pleasure - I added the WIn 7 bit specifically as I noted some element of doubt raised. 

    And I really appreciated that ! Thanks again !
  • DoctorJellybeanDoctorJellybean Posts: 8,464
    edited November 5

    Do you remember what your settings were for this image

    I'm trying to create the same without much luck smiley

    Post edited by DoctorJellybean on
  • V3DigitimesV3Digitimes Posts: 3,150
    edited November 5

    I don't remember the details. I made it in 4 generations or more. My window was a window I made on Blender for the occasion, so I am not working in a room but with a plane with a window in the middle (I wanted to get rid off any interior lighting issues); The window is basically one or two planes. The background comes from and HDR pack from Daz Probably. For the Generation itself :

    - I first created the smallest drops (probably smaller than 0.4), and I consolidated and renamed the targets of the instances so that, for the next generations I have brand new targets and a maximum of flexibility.  I probably tweaked or removed the instances I did not like before consolidation.

    - Then I created the biggest drops, and did not use all the shapes (only the  almost symetrical ones since there is no wind), once again I probably played a bit with the morphs (Have you noticed you can resize the drops "in place" using morphs?)

    - Finally I created the drips, using the drips props so that it is lighter in the scene. I probably morphed them too, I remember using the "shorter" morph for the one which was starting to low, and was dripping below the window. So I played a bit with the thickness, shape, width, drop width, etc. I may have added an HR drip but I'm not sure.

    At the end, I probably played with the shader and light...

    Well that's all. I can have a look if I can find the scene (so that I send you the drops/drips scene subset), because I had the "auto thumb creation" off during this project and I had a look just as I was writting this, I have TONS of files in the developpment folder (and I'm not able to find it).

    edit : ok found the scene ! (made the 28/08, I was not digging enough). Obvioulsy I did not create small then bigger drops, as I have only one set of drops (I may have done it during tests).  I join you my setup were you see how if was built. If it does not help I can probably save the bloc as a subset and send it to you (hoping it will be ok to share, because regarding the dev date, I'm not 100% sure I already had finalised the final product hierarchy)

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    Post edited by V3Digitimes on
  • V3Digitimes said:

    I don't remember the details. I made it in 4 generations or more. My window was a window I made on Blender for the occasion, so I am not working in a room but with a plane with a window in the middle (I wanted to get rid off any interior lighting issues); The window is basically one or two planes. The background comes from and HDR pack from Daz Probably. For the Generation itself :

    - I first created the smallest drops (probably smaller than 0.4), and I consolidated and renamed the targets of the instances so that, for the next generations I have brand new targets and a maximum of flexibility.  I probably tweaked or removed the instances I did not like before consolidation.

    - Then I created the biggest drops, and did not use all the shapes (only the  almost symetrical ones since there is no wind), once again I probably played a bit with the morphs (Have you noticed you can resize the drops "in place" using morphs?)

    - Finally I created the drips, using the drips props so that it is lighter in the scene. I probably morphed them too, I remember using the "shorter" morph for the one which was starting to low, and was dripping below the window. So I played a bit with the thickness, shape, width, drop width, etc. I may have added an HR drip but I'm not sure.

    At the end, I probably played with the shader and light...

    Well that's all. I can have a look if I can find the scene (so that I send you the drops/drips scene subset), because I had the "auto thumb creation" off during this project and I had a look just as I was writting this, I have TONS of files in the developpment folder (and I'm not able to find it).

    Not straight forward then  laugh

    No problem, I'll keep on experimenting. Thank you!

  • V3DigitimesV3Digitimes Posts: 3,150
    edited November 5

    I edited my post while you were answering. I joined an image of my setup in previous post and actually seeing the scene tab, I used all my drops and drips props (not figures they did not exists yet), once only (and with instances). The environment comes from urban storm I *think* this one : https://www.daz3d.com/hdr-prosets-urban-storm which is maybe not Iray Uber, but you can find the hdr in the runtime. The shader is a volumetric water. Render settings seem default.

    Post edited by V3Digitimes on
  • V3Digitimes said:

    I edited my post while you were answering. I joined an image of my setup in previous post and actually seeing the scene tab, I used all my drops and drips props (not figures they did not exists yet), once only (and with instances). The environment comes from urban storm I *think* this one : https://www.daz3d.com/hdr-prosets-urban-storm which is maybe not Iray Uber, but you can find the hdr in the runtime. The shader is a volumetric water. Render settings seem default.

    Thank you again! I'll post a render as soon as I get the hang of it.

  • I finally managed to get the hang of it smiley

  • ElorElor Posts: 1,474
    edited November 8

    It looks good, DoctorJellyBean

    Does someone know if there is a way to randomely select faces on an object ?

    Post edited by Elor on
  • V3DigitimesV3Digitimes Posts: 3,150

    Hurray, @DoctorJellybean you finally made it !!!! Don't worry, each time is asier than the previous one :) Great image, thanks for sharing !

    @Elor : No, I don't know such a tool. In general during my tests if I had objects with higher resolutions, I simply "random clicked / random dragged mouse" on faces holding down the CRTL key. 

  • takezo_3001takezo_3001 Posts: 1,974

    Got this when I first saw this thread, I have bought plenty of wet shaders, but this looks amazing as the drops are not uniform and very realistic, I can't wait to give it a go!

  • ElorElor Posts: 1,474

    V3Digitimes said:

    @Elor : No, I don't know such a tool. In general during my tests if I had objects with higher resolutions, I simply "random clicked / random dragged mouse" on faces holding down the CRTL key. 

    That's what I ended to do: initially, I selected every surface of the swimsuit and set the minimal amout of drop to 0 but I ended with over a thousand drops before I cancelled the script blush. Then, I selected some faces visible from the cameras, kept the minimal amount to 0 and ended with enough drops.

  • ElorElor Posts: 1,474
    edited November 9

    Is the script supposed to raise an error if someone forgot to select at least one face ?

    I was using a primitive plane to try to get failling drops in the air (they don't seem to be visible but I'll let the render progress a bit). To take advantage of the random placement, that plane only have one face and no subdivision, and I forgot to select it before runing the script.

    After selecting the kind of drops I wanted, their numbers, scales and so on, I ask the script to add them. It changed the viewport 'render' mode and finished in an instant (no progress bar) before telling me than the drops were created. Except they were not.

    I initially thought it was a problem with the script, so launched it another time (still forgetting to select a face) and got the same outcome before one neuron awaken in my brain and I thought about selecting the face…

    Two screenshots, one showing the plane without any face selected and another one showing the script message:

    Once I selected a face, everything worked as intended (and now that the render had some time to progress while I was writting this message, the drops falling in the air are slightly more visible. I'll see if one of the shader water I have give me better results).

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    Post edited by Elor on
  • V3DigitimesV3Digitimes Posts: 3,150
    edited November 9

    Good remark. No, the script raises no error you are right about this. Actually you have a reminder of what must be selected at the top of the interface (meaning at least one object with at least one selected face). I could have counted the number of processed faces, and changed the final message to say that 0 faces were selected.

    I did not made at the beginning because it slowed down the script launch process. But indeed, the final message could have been different in case 0 faces were selected or 0 drops were added (for instance if you choose 1 faces and select between 0 and 1 drop per face, you might end up with 0 drops.

    If I make an update, I'll count the number of drops created and I'll display another message if there are no drops, explaining that either no face is selected on selected nodes, or that the "number of drops per face" did not allow the creation of a drop.

    Thanks for letting me know that the final message did not help at all the users (even if it says the "truth", meaning that the drops were created, except that is was on the "0 selected faces" XD ). I think when people see no drops they will double check their selection, or come here to complain... I'm not quite sure I have to update this to change the final message if users did not select faces... I have to see if other people are annoyed by this...

    Edit : for the visiblity in the air, I would try volumetric, eventually activate the 'caustic' mode in render settings or you can also lower the refraction weight to have a bigger "other properties" contribution, but everything was rather designed to be "on" something rather than "in the air".

    Post edited by V3Digitimes on
  • 3DRT3DRT Posts: 62

    Is it possible to get the drips to conform to a curved surface? Now the drips seem to project straight out like spikes rather than stick on to the surface. 

  • ElorElor Posts: 1,474
    edited November 13

    V3Digitimes said:

    Good remark. No, the script raises no error you are right about this. Actually you have a reminder of what must be selected at the top of the interface (meaning at least one object with at least one selected face). I could have counted the number of processed faces, and changed the final message to say that 0 faces were selected.

    I did another mistake, forgetting to select anything at all (I should not use Daz when lacking sleep blush) and the script raised an error but then said 'hey, you asked me to generated drops on nothing and as a script aiming to please, I did exactly just that' laugh

    I think I'm starting to get it, will likely do less stupid mistakes as time goes on. And I like the product: I'm unlikely to use it to its full potential (a year after, I'm still using only the same icon with Face to Face autopose) but in the end, it'll be more than servicable enough (like Face to Face Autopose which does everything I need with that one icon) for what I want to do, so thank you again for another great tool smiley

    Edit : for the visiblity in the air, I would try volumetric, eventually activate the 'caustic' mode in render settings or you can also lower the refraction weight to have a bigger "other properties" contribution, but everything was rather designed to be "on" something rather than "in the air".

    At one point, I used the 'Water - Dispersive' shader included in Daz Studio, which made them more visible, but I ended using your 'V3DsG Shader S Fresnel' and it gave they a more subtle looks (which felt more right in the end). In this render, they are a couple of drops falling from her right leg, on a primitive plane rotated to follow the orientation of her legs (I thought about adding more but I'm still trying to get the hang of the scale of the drops and spent some time posing the couple of drips I added on Jacqueline or her swimsuit):

    I'll also check if I have other products with modelled drops, to see if I have some that have been modelled to be falling in the air (I saw in the manual it's possible to add other, which is great).

    3DRT said:

    Is it possible to get the drips to conform to a curved surface? Now the drips seem to project straight out like spikes rather than stick on to the surface. 

    Just use the next icon, the one named 'V3DsG 04 Generate Drips Figures': it'll create rigged drips that you can pose to follow a curved surface.

    You won't be able to create tens of drips that'll automagically follow a curve but they are easy enough to pose even if it can be a bit tedious because the viewport loves to darken everything once the camera is close to a surface (there is an advice in the manual on the subject but I only read about it after I posed the couple I needed blush): you can see three of them on the swimsuit (with one ending on her skin) and one on her arm.

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    Post edited by Elor on
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