Hair looks terrible in "Texture Shaded" Viewport - any way to change this?

Some new hair wearables look terrible in the Viewport when in Texture Shaded draw settings view.  Why is that and is there any way to change it?

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,235

    Terrible how? Are they strand-based/dForce hairs?

  • GordigGordig Posts: 10,091

    How much does it matter how good they look in texture shaded view? Unless you're doing viewport renders, the rendered image is what really matters.

  • Here's what I mean.  Take the Out of Touch 3-in-1 Gothic Style Ponytail Hair.  In the viewport during posing, scene setup, and whatnot it is texture shaded along with everything else.  Then there is the XYZ-Chic-Hair, that just has this basic blob color while in viewport.  If I want to use a special hair color shader on it like one by Twisted Metal or SloshWerks, I have to do a spot render to see if it will have the look I want or not..  I'd like to know what the difference is, and is there any way to override that and make it display it's texture shade in the viewport prior to render.  The third image is WF Karla hair with a Wolfie Touchable color blend shader.

    There are some amazing hairstyles out there that I just don't like to use becuase of the viewport limitation and I'd love to find a way to change that.  All of Toyen's hair wearables to the no-viewport render thing.  Lately Out of Touch has changed to this type too. I can always count on Hair Studio's hair wearables to be viewable with a texture, as well as the majority of FE Soul's hairs.  If there is no workaround, is there a way to know before I purchase one that it's going to be like that or not?

    By the way, thanks Richard Haseltine and Gordig for your responses and input.  I appreciate it.

     

    OOT-3-in-1-Gothic-Style-Ponytail.png
    1210 x 1155 - 932K
    XYZ-Chic-Hair.png
    1151 x 1126 - 673K
    hair-example-3.png
    1244 x 1094 - 1M
  • GordigGordig Posts: 10,091

    The XYZ hair is, as Richard suggested above, strand-based, meaning that it has no geometry until render time. You can use Iray Preview to see what the hair looks like, but you will need to make sure that PR Hair Preview is on in the parameters pane under Simulation.

  • edited October 24

    Gordig said:

    The XYZ hair is, as Richard suggested above, strand-based, meaning that it has no geometry until render time. You can use Iray Preview to see what the hair looks like, but you will need to make sure that PR Hair Preview is on in the parameters pane under Simulation.

    Thank you Gordig - that is exactly the information I was looking for.  I didn't know that "Strand-Based" meant it had no geometry.  Some of those hairstyles still look great and I'll still pick some up, but knowing that at least I won't be disappointed when I initially load it and have no easy view of it.

    Post edited by Richard Haseltine on
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