Zero Experience, New Beginner
Hello all, my friend that used to create my imagination has took a break from doing 3D creations for a while and I wish to continue in his footsteps.
Unfortunately, I have Never done 3D creations, never done photoshop , nothing. I have 0 percent experience and I have no clue where to begin... The basic thing I want to start creating a lot out of is female characters, realistic 3D characters.
Any ideas where I should begin, and how to start this new hobby..?
Comments
Well I am fairly new here too and have already made quite a few renders in Daz Studio, if you want to create new charactors for the base Genesis then you need the Morphs packages in the Daz Shop here. That is the best adivce I can give, I am sure there will be others who will also give their advice as to what you should do.
You found the New Users forum; you are in a good place. Learn your way around the free software (Daz Studio) and free content (Starter Essentials for Genesis 1,2, and 3 and other freebies like the tutorial bundles) Be sure you like doing 3D, before you start investing a lot of money. Join the Platinum Club before buying a lot of content in the Daz Store. It will save you 30% on all Daz Original products (products where the vendor is listed as Daz Originals). Use Google with site:www.daz3d.com/fourms followed by your search topic, to find topics in this forum. Learn the difference between 3Delight and Iray and pick one to concentrate your learning on. Remember the Daz 3D store 30 day return policy, in case you accidently buy something that doesn't work in your software version or selected render engine. Wait for sales! Use your wishlist to keep track of things you'd like to pick up in sale later. Sales come ALL THE TIME.
Have fun, and don't put too much pressure on yourself.
I am with Barb here. Play around with what you already have once you have downloaded DS and the Genesis starter essentials packages. There is plenty there to get tyou going and give you a feeling for what DS actually does.
Ask questions, we in this forum will answer any questions yuou have, and help you to understand anything that is difficult for you, It is what we do best here.
I would suggest starting out with a few simple tests. Don't leap in and attempt to go all Michelangelo on the ceiling of the Sistine Chapel for your first project. Save that for at least your third project...
You will probably start to do some task, then hit a temporary stumbling block and later realize there is a much easier way or a really good reason reason why you shouldn't do some specific thing. This could be very discouraging if you are in the middle of a huge project, but will be be very easy and nothing more than a brief learning experience if you can discard part of your test scene and try it a different way. So maybe just pick a random figure, add some clothes and hair and an environment, then hit render and see what happens. Don't bother trying to spend a day posing the figure or creating your own custom materials quite yet. If you like the results, great, then maybe try doing your own pose, or push buttons and see what happens. If something doesn't seem to work right or is a problem, research it a little and don't be afraid to ask for directions.
Once you feel comfortable with the basics, then try a simple scene that you actual WANT to create. At this point you'll probably try to do something that seems like it should be easy based on your first test that's a bit trickier than expected; don't panic, we were all there, we all learned what to do, not do, and watch out for.
After you have completed your first piece of art to your satisfaction, try a few more simple ones, then go nuts and start on your grandiose project ideas.
There's a whole set of free tutorials. If you filter the content - on the right side of the store, you will see Sort By. Choose Price Low High. You will see about half a dozen tutorials to get you started.
Also, check out the new user contests - there is great advice there. Once you've played around in Daz Studio a little bit, enter a contest. Don't be intimidated by work that you think you can't compete with. You will find the people there are very helpful and happy to make suggestions for your work. It's a great place to learn - which is actually more valuable than winning the contest.