G9 TOON is so nice ,but I still have some questions...

G9 TOON is a great idea. If it can attract a large number of Japanese manga lovers for secondary creation and dissemination, I believe DAZ will attract more young users.
Today, after work, I can't wait to turn on the computer to try something new.smiley

But I still have a few questions:
1. Is G9 TOON a new character based on the previous G9? I noticed that the parameters in parameter were almost redone, with more options and fewer options. Also, when my old SHAPE was loaded on G9 TOON, the character's shape became very strange.
2. How to render it? I can only preview this cartoon effect in VIEWPORT at the moment. But how do you render a cartoon look? I don't see a cartoon option in the render setting. How to render the night? Candlelight? The light of God?

Comments

  • LeanaLeana Posts: 11,639

    G9 toon is indeed G9 with a toon shape, and alternate eyes. 
    You can mix the toon shape with your other G9 morphs but I would recommend not using either of them at 100%. Mada suggested using the anime morph at 30% and a G9 morph at 70%, for example.

    To render with filament, set the render engine to "viewport" and use the filament style for the viewport.

  • kyoreonakyoreona Posts: 176

    Leana said:

    G9 toon is indeed G9 with a toon shape, and alternate eyes. 
    You can mix the toon shape with your other G9 morphs but I would recommend not using either of them at 100%. Mada suggested using the anime morph at 30% and a G9 morph at 70%, for example.

    To render with filament, set the render engine to "viewport" and use the filament style for the viewport.

     Thank u !

    But how can I render a roadlamp at the park in the night ?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,168
    edited October 17

    kyoreona said:

    Leana said:

    G9 toon is indeed G9 with a toon shape, and alternate eyes. 
    You can mix the toon shape with your other G9 morphs but I would recommend not using either of them at 100%. Mada suggested using the anime morph at 30% and a G9 morph at 70%, for example.

    To render with filament, set the render engine to "viewport" and use the filament style for the viewport.

     Thank u !

    But how can I render a roadlamp at the park in the night ?

    add a point light or linear light

    use the Filatoon shader on the bulb and set the ambient high and cast and recieve shadows off  on the shader

    bloom in the Filament draw node helps, can add lensflare too

    Post edited by WendyLuvsCatz on
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