Export Import Texture names
mmoch25
Posts: 131
I've been editing meshes and then exporting/importing them to fix the changes, rather than saving them as a figure/prop.
Anyway when I import the obj it changes the texture names, making it impossible to just cut and paste the textures.
The original textures will be something like
wall
wall trim 01
But once they're imported it's changed to
wall_MAIN_Wall_02
wall_trim_01_MAIN_Wall_02
I know I can just rename them, but is there a box to check when exporting that keeps the original names?
Comments
If you meant OBJ format... Well, OBJ format doesn't support space character in both surface name and file name ~~ For instance:
- if there're space characters in Surface name, it'll auto-add underscore characters
- if you export to OBJ with a file name in which there're space characters, then it won't work with *.mtl file, i.e. no texture will be assigned when importing OBJ object, yada yada ~~
So what is the best format for purely exporting and importing, not concerned about editing, I just want to simplify the mesh, e.g. remove bones, zero it out, relocate the transform widgets etc
No doubt that's still OBJ format... Well, I have to say as long as a content creator well understands how OBJ format works, he/she should never type in space character when naming a surface / group, etc.
So, if you encounter such a case like the above one, just modify them... I have no idea if there's any other better way...
you can copy and paste a surface regardless of its name
you just cant do all surfaces at once
Yeah I know.