Export Import Texture names

I've been editing meshes and then exporting/importing them to fix the changes, rather than saving them as a figure/prop.

Anyway when I import the obj it changes the texture names, making it impossible to just cut and paste the textures.

The original textures will be something like

wall

wall trim 01

But once they're imported it's changed to

wall_MAIN_Wall_02

wall_trim_01_MAIN_Wall_02

I know I can just rename them, but is there a box to check when exporting that keeps the original names?

Comments

  • crosswindcrosswind Posts: 6,831

    mmoch25 said:

    I've been editing meshes and then exporting/importing them to fix the changes, rather than saving them as a figure/prop.

    Anyway when I import the obj it changes the texture names, making it impossible to just cut and paste the textures.

    The original textures will be something like

    wall

    wall trim 01

    But once they're imported it's changed to

    wall_MAIN_Wall_02

    wall_trim_01_MAIN_Wall_02

    I know I can just rename them, but is there a box to check when exporting that keeps the original names?

    If you meant OBJ format... Well, OBJ format doesn't support space character in both surface name and file name ~~ For instance:

    - if there're space characters in Surface name, it'll auto-add underscore characters
    - if you export to OBJ with a file name in which there're space characters, then it won't work with *.mtl file, i.e. no texture will be assigned when importing OBJ object, yada yada ~~ 

  • mmoch25mmoch25 Posts: 131

    crosswind said:

    mmoch25 said:

    I've been editing meshes and then exporting/importing them to fix the changes, rather than saving them as a figure/prop.

    Anyway when I import the obj it changes the texture names, making it impossible to just cut and paste the textures.

    The original textures will be something like

    wall

    wall trim 01

    But once they're imported it's changed to

    wall_MAIN_Wall_02

    wall_trim_01_MAIN_Wall_02

    I know I can just rename them, but is there a box to check when exporting that keeps the original names?

    If you meant OBJ format... Well, OBJ format doesn't support space character in both surface name and file name ~~ For instance:

    - if there're space characters in Surface name, it'll auto-add underscore characters
    - if you export to OBJ with a file name in which there're space characters, then it won't work with *.mtl file, i.e. no texture will be assigned when importing OBJ object, yada yada ~~ 

    So what is the best format for purely exporting and importing, not concerned about editing, I just want to simplify the mesh, e.g. remove bones, zero it out, relocate the transform widgets etc 

  • crosswindcrosswind Posts: 6,831

    mmoch25 said:

    crosswind said:

    mmoch25 said:

    I've been editing meshes and then exporting/importing them to fix the changes, rather than saving them as a figure/prop.

    Anyway when I import the obj it changes the texture names, making it impossible to just cut and paste the textures.

    The original textures will be something like

    wall

    wall trim 01

    But once they're imported it's changed to

    wall_MAIN_Wall_02

    wall_trim_01_MAIN_Wall_02

    I know I can just rename them, but is there a box to check when exporting that keeps the original names?

    If you meant OBJ format... Well, OBJ format doesn't support space character in both surface name and file name ~~ For instance:

    - if there're space characters in Surface name, it'll auto-add underscore characters
    - if you export to OBJ with a file name in which there're space characters, then it won't work with *.mtl file, i.e. no texture will be assigned when importing OBJ object, yada yada ~~ 

    So what is the best format for purely exporting and importing, not concerned about editing, I just want to simplify the mesh, e.g. remove bones, zero it out, relocate the transform widgets etc 

    No doubt that's still OBJ format... Well, I have to say as long as a content creator well understands how OBJ format works, he/she should never type in space character when naming a surface / group, etc.

    So, if you encounter such a case like the above one, just modify them... I have no idea if there's any other better way...

  • lilweeplilweep Posts: 2,459

    mmoch25 said:

    making it impossible to just cut and paste the textures.

     

     

    you can copy and paste a surface regardless of its name

    you just cant do all surfaces at once 

  • mmoch25mmoch25 Posts: 131

    lilweep said:

    mmoch25 said:

    making it impossible to just cut and paste the textures.

     

     

    you can copy and paste a surface regardless of its name

    you just cant do all surfaces at once 

    Yeah I know.

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