4.23 loses all the face groups.
woyodo
Posts: 34
It seems ds4.23 loses all the face groups of all the products. It only keeps the face groups naming of the bones' names.
Is there any ways to fix it?
Comments
Don't understand what you mean ... screenshots ?
and you have the root of the characted clicked on in scene? I have not updated to this version yet, but if what you are saying is true, this is a bug needing quick fixing.
You loaded a Wearable whatever shoes or pants to the Genesis figure... didn't you? If you did, it's no bug.
Or if you loaded bakc an OBJ of Wearable exported from DS, it's also normal. So..., better explain what you did with what figure / prop or name the product.
Can you name the clothing that you loaded to G81F ? What was the clothing product that you used ?
They are all the same after loading Vertigo boots into 4.22 and 4.23 ~ It would not make sense if there were no those "face groups with 0" in 4.22 but only in 4.23.
And this sort of "issue" is pretty commonly-seen as I said before. If you don't like them, just remove those groups and re-save a figure asset.
Hide them ? Why ? Delete them !!
Then re-save as Figure Asset if you like...
The belts appear to be a surface, not a face group. Can't you just set the surface opacity to 0? Or select that surface in the Geometry editor and delete those polygons, if you really want them permanently gone.
Yep, exactly as barbult said. Just:
- Change Resolution Level to Base, activate Geometry Editor.
- Hide Belts and Metal surfaces. Export to OBJ.
Again, Face Groups transferred from G8F are used for bone mapping and skin weight binding. You should've manipulated on Surfaces rather than Face Groups
With Geometry Editor, double-click on the surface label in Tool Settings to rename it... however, if you do so in DS, Material Presets won't work anymore on the item ~~
Not achievable in DS 'cause DS just list them alphabetically in ascending order ( sorting them by adding a prefix of number is already a good way...) ...You can do it in UE... if it's doable.