Changes to Surfaces tab?

vonHobovonHobo Posts: 1,666

With DAZ Studio 4.23, I have noticed that the Opacity parameters are missing in the Surfaces tab.

I don't know if it's something I'm doing wrong, but they don't seem to be there anymore.

I used to use these parameters to adust opacity to zero when using anatomical with geoshells, to stop the white color on the anatomy.

Is there a way around this? Can I use a different method?

Comments

  • lilweeplilweep Posts: 2,459

    geoshell visibility can be altered under Parameters tab by facegroup.

    Opacity will appear as an option on a per shader basis. Not all shaders have opacity.

  • Richard HaseltineRichard Haseltine Posts: 100,468

    Yes, this is nothing to do with the pane but with the shader applied (which you can see at top-left of the Editor tab). PBRSkin, for example, lacks the Cutout Opacity setting by design.

  • vonHobovonHobo Posts: 1,666

    I tried this and it worked...

    Select the Geoshell > Visibility > Surfaces in Parameters tab.

    Turn "Off" the desired selection(s).

    Thanks!

     

  • Silas3DSilas3D Posts: 565
    If you'd like Cutout Opacity on the PBRSkin shader, check out Josh and I's PBRSkin Plus shader in the store: https://www.daz3d.com/pbr-skin-plus
  • vonHobovonHobo Posts: 1,666

    Silas3D said:

    If you'd like Cutout Opacity on the PBRSkin shader, check out Josh and I's PBRSkin Plus shader in the store: https://www.daz3d.com/pbr-skin-plus

    I will check it out. Thank you! 

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