Face Transfer 2 eyelash problem with eyes closed
lstubbs2
Posts: 51
I've been trying to eliminate the problem with FT2 when a figure closes its eyes and the lash remains in the upper eyelid....
Took a character screenshot with the eyes closed...loaded it into GIMP and smudged them out....
unfortunatly...Too much of the character is lost in the transfer.
I can't swap out the skin textures or I lose a lot of the character.
best I have done is apply m ake-up from one character..then mess with transparacies until I get close...only problem is I lose the original Eye brows....
Got any ideas.
Comments
So these are lashes from the source image that have been incorporated in the final textures?
correct....when you close the eyes...the lashes from the Face Transfer remain on the upper eyelid.
First, try deleting eyelashes then reload them to the figure. If the issue still persists, you have to go for fixing FBH (hidden property) on the eyelashes
The eyelashes on a Face Transfer are more like make-up....there doesn't seem to be a way to delete them....they are texture on the eye.
Is it a G8F or G9 figure ? Is there a sub-node of "Genesis xxx Eyelashes" under the root node of the figure ?
Edit: Well, I carefully look at the screenshots you posted, they seem to be on the texture map or LIE. Okay, check the texture mpa in Base Color slot firstly...
This is the face texture of a Genesis 9 fFace Transfer 2.
As you can see...the upper eyelashes are textured onto the upper eyelid.....
I might load it into GIMP and see if I can smudge them away.
This is a FT2 with the same problem that I edited in GIMP.....problem seems to be solved...plus a way of adding eye shadow has been gained.
I just smudged out the eye lashes.....if I'm carefull..I can just turn it into eye shadow.....
Okay ~~ that's the culprit, problematic ~~
Does everyone have this problem....or is it local just sucky-ass me?
We now have a G9 named Izzy that does NOT look like a Drunken clown........