Gold shader problem

tyra_oeildelouptyra_oeildeloup Posts: 328
edited October 9 in The Commons

Hello ! 

When I use some average / free shaders for gold, they render quite darkly in HDRI like Click N' Render - Black and White Edition - IBL Set

If I use shaders from Uber+ Iray Antique Metals, I can find some that look fine, but then the gold seems tarnished and used, no matter the tile for the shader (edit : which I know is normal for this set of  shaders, but I can't then seem to get the result I'm looking for.) 

Is there a way to have smooth looking gold that doesn't go that dark in dark HDR ? 

Capture d’écran (243).png
700 x 740 - 727K
Capture d’écran (244).png
938 x 918 - 1M
Post edited by tyra_oeildeloup on

Comments

  • SofaCitizenSofaCitizen Posts: 1,859

    Isn't that the point of that product? Shaders that look scuffed and tarnished? The description does state this:

    Real surfaces contain imperfections - scratches, rust, patina, gouges, or the every day wear and tear of use

  • tyra_oeildelouptyra_oeildeloup Posts: 328
    edited October 9

    My point is : how to get normal gold color, like with this product, but not with the flaws...Like modifying surfaces setting, or buying another particular set of shaders. 

    Post edited by tyra_oeildeloup on
  • SofaCitizenSofaCitizen Posts: 1,859

    Oh, sorry I misunderstood. Apologies for that.

    I do have that lighting set and the options contained do vary how a sphere with a gold shader looks.  I am not really much of a master with lighting yet but perhaps you need to add a wide soft fill light to shine on the breast plate as some of the lighting options are quite harsh which does leave much of the curved away surfaces in shadow?

  • MimicMollyMimicMolly Posts: 2,186
    edited October 9
    Have you tried manually replacing the base/diffuse maps and the normal maps, after you apply the shader? That's usually what gives the textured look, but it may require you to make your own smooth texture with an image editor. There may also be displacement maps, and those would need to be removed too. Keep everything else the same.
    Post edited by MimicMolly on
  • GhostofMacbethGhostofMacbeth Posts: 1,622

    Try to include something else on the other side of the camera. Right now it is a black background so your first one is reflecting back the black. i am guessing.

  • felisfelis Posts: 4,270

    Maybe I misunderstand.

    If you want a gold shader without scratches etc., there is one in default ressources (or at least I think it is part of default ressources).

    You can also make your own, by setting Metallicity to 1, and the base color to something goldish.

  • ElorElor Posts: 1,394
    edited October 9

    felis said:

    If you want a gold shader without scratches etc., there is one in default ressources (or at least I think it is part of default ressources).

    My guess is that it is what is used on the first screenshot.

    Edit: hu, they were screenshots the last time I opened the topic.

    Post edited by Elor on
  • Screenshots should be still there, I see them :/

    And yeah that's what I did in first place. I will try the other answers tho ! Thanks all for the suggestions :)

  • felisfelis Posts: 4,270
    edited October 9

    Gold shader - adjust roughness to your liking.

    Gold shader.png
    1200 x 1200 - 2M
    Post edited by felis on
  • Richard HaseltineRichard Haseltine Posts: 100,468

    Gold looks like gold because of the light it reflects, so as GhostofMacbeth says you need stuff for it to reflect.

  • crosswindcrosswind Posts: 6,831
    ...and what will be reflected in a mirror that is in a dark? The dark. So reducing specular on its surface will make it look like more gold.
  • ElorElor Posts: 1,394

    There is something reflected, the HDRI from this product:

    https://www.daz3d.com/click-n-render--cake-one-20th-anniversary-bundle

  • NylonGirlNylonGirl Posts: 1,777

    I think the gold shader in the "DAZ Uber" folder is pretty nice. And I think it comes with DAZ Studio.

    Gold Hamburger

Sign In or Register to comment.