DAZ > Blender > Unity?
sourceone.enquiries
Posts: 0
Okay so I've tried just about everything at this stage with getting face expressions to import with animations from Daz to Unity. As far as I can tell, the Daz to Unity bridge does a decent job with exporting the characters, models, and textures - the animations are only slightly off which I'm sure I could fix, but I'm currently getting no face animations. I've looked into alembic exporter, normal FBX and OBJ export settings, Megafiers, and re-rigging within blender. Can someone tell me if I missed something with any of these methods or if anyone has a certain method for this? Would appreciate any detailed explanation or video links as I am a frustrated noob with a mission.
Comments
I'm not sure how to do that specifically - but -
I use crazy minows lipsync & it's head look and eye system + dialogue sysyem to display text & using co-routines to to slide into different facial emotions, while they're talking + ai voice. By doing this I can create 1000's of lines of dialogue really quickly. It's not as good as a full motion capture (about 70-90% as good), but budget wise it's amazing. And all the character are also randomly generated.
lipsync:
https://assetstore.unity.com/packages/tools/animation/salsa-lipsync-suite-148442?aid=1011lexpQ
You can retarget animation to your model rather than exporting them using a package like this one.
https://assetstore.unity.com/packages/3d/animations/kawaii-animations-100-277585
If you keen on staying on the more realistic path there are animation packages inside unity that could use as well. Maybe you could animate your morphs using this?
https://assetstore.unity.com/packages/tools/animation/umotion-pro-animation-editor-95991
[I don't use animation from daz] but I think there was an issue exporting a character with morphs and animation too. If you just export a character without morphs then the animations work (then retarget) - doesn't help you much if want the animated morphs with it though.