About mapping related issues
moss
Posts: 20
How should this effect be achieved in daz
Or can you teach me how to make makeup stickers
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Comments
Do you mean decals (which are projected on to the mesh, and are Iray-only) or layered images (which combine two or more images or solid colour layers into a single image on a property for sending to the render engine)?
Weight maps are another option, in conjunction with layered images as needed. If you're using the PBRSkin shader (as the majority of G8.1 and G9 characters do) there is a separate makeup layer that can be used for the lipstick and eye shadow, while the nose, as far as I can tell, is just very shiny, which you can do with a weight map in the glossy layer.
Thank you very much for the idea. I need to give it a try
(Edited by mod to pull the post from the quote.)
这类化妆通常就几种方法,比如你画箭头处的鼻尖腮红、唇红,要么直接用Ps在基色图上画,制作成单独的MU材质图;要么用PNG格式制作化妆叠图,用LIE叠加在基色图上。若是用PBRSkin着色器,如Gordig所说,可使用其独立的化妆层。那眼帘处的闪亮眼影,来自金属雪花层,放个渐变遮罩进去即可。
贴花就不必了,又不是在玩VAM ~~