Using Daz Studio as a cpu stability benchmark - Within 2-3 minutes.
Can Daz Studio be used as a system stability benchmark? Now I know this question's answer as a fact. I would like to share my findings with Daz Community for the interested people.
I'm trying to get a stable system for my 13900ks for a while. Changing parameters there-there, retry, good or bad.
After many months of try-failure, I noticed something interesting:
System boots - ok
Memtest86 - ok
Cpu-z bench - ok
prime95 bench AND torture test (with 1,2,8,24 tested cores, in order) - ok
latest cinebench - ok
Cyberpunk benchmark - ok
This benchmark ok, That benchmark ok...
Daz Studio iray rendering performance benchmark is also OK
But a another magic in Daz studio - *CRASH*
Wow, but how? What kind of combination is the absolute kicker than even of the most taxing benchmarks? Here is the deal:
Pre-requirement scene (The *stress* scene):
- Switch to a multiple viewport view. 2 is enough.
- Toss in 2-3 HD characters from your library and dress them.
- Put on a hair on them, preferably one that has smoothing on by default and something very detailed / taxing.
- Make sure the viewport subd of each character is at least 3. Also, make sure the clothings have smoothing ON (parameters of this doesn't matter, just have it on)
- Load an hdr sky.
- Create 2 cameras, one looks characters from front-side (i.e: 75 degrees), to be able to see them all, the other camera looks to the characters from a side view.
- Create -> "New Filament Draw Options Node..." and then modify its settings as such:
Change everything that was set to low or medium to "ultra" or "high" first, whichever is the max (except SSAO Upsampling - set to medium). Then; Generate texture mipmaps - off, anti-aliasing MSAA - 16, ISO Scale - 0.33, Shadow type - dpcf, Shadow map size - 4096, Shadow Cascades - 4, Bloom Strength - 0.5, Bloom Resolution - 4096, Bloom levels - 12, Blend Mode - Interpolate, Bloom Quality - High
- Save the scene and exit.
The benchmark:
After your new cpu settings (or current one if you want to give it a go), with a freshly booted OS:
- Launch Daz Studio. Load the *stress* scene.
- Switch to filament drawstyle in all of the views. Switch to Camera 1 in one view, Camera 2 in the other.
- Switch to translate tool (not activepose).
- Hold a random limb (hand/feet) from a random character and start moving in big circles slowly. Do this for 15-30seconds.
- BOOM if not stable.
Once the pre-requirement scene is ready, this is the fastest and most "taxing" benchmark I've ever found. Nothing else I had / tried came close.
Comments
Because, currently my system became stable. I didn't judge this out of a whim. Many many months of testing and pattern following lead me to this fact. Did you give it a go? :)
No, I didn't try it.
Which version of DS are you using?
I can't find half the setting you're talking about for filament draw options.
Latest public beta.