Axes, bones and export problems (blender and unity)
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Hello, I need help with the axes and bones of my model when I export them.
When I export the model from Daz to Blender, all the bones come out of the body and tilt like this, altering the axes. And the height also changes.
When I export the Daz model to Unity, the axes tilt like this, preventing me from moving them correctly.
Why does this happen?, and how can I modify them to align the axes and bones?
Thank you.
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/9e/8e202d1491ea3821e41431dbe3304c.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/9e/8e202d1491ea3821e41431dbe3304c.png)
Captura de pantalla 2024-09-30 110213.png
1918 x 988 - 567K
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/74/58b1c02b52a0740c9cb1db310d4f97.jpg)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/74/58b1c02b52a0740c9cb1db310d4f97.jpg)
Imagen de WhatsApp 2024-09-26 a las 11.44.22_f9715b87.jpg
621 x 474 - 77K
Comments
That's the typical imported result of raw FBX file. Suggest you use Diffeomorphic Daz Importer or official Daz to Blender bridge. (ss1)
I don't know about Unity but there's also an official Daz to Unity bridge.