Can't save morphs?
Causam3D
Posts: 212
This showed up on the reddit feed. Has anyone any input on this?
"
Saving custom morphs in 4.22.1 Public Beta?
I'm using the 4.22.1.224 beta. I created a clothing morph using ZBrush today. It must have been a while since the last time I did it, because I went to save it, only to find the Morph Asset(s)...
menu item in Save As | Support Asset
has been deprecated. And grayed out. I assume it's the Modifier Asset(s)...
command that I want, but where does it go? I looked in the directory it defaulted to. And once I find it, how do I load it on another instance? I'd've thought that the old method would have been moved to the Deprecated
menu, but no luck."
Comments
There was no change in terms of functionality but just the label was changed to "Modifier Asset(s)..." http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log
DAZ Studio : Incremented build number to 4.22.1.96
...
Added DzModifierSupportAssetFilter
Reflects handling a broader range of mesh modifiers than DzMorphSupportAssetFilter
Deprecated DzMorphSupportAssetFilter
Now inherits DzModifierSupportAssetFilter, which inherits DzAssetFileOutFilter, instead of inheriting DzAssetFileOutFilter directly, to preserve backward compatibility
Use DzModifierSupportAssetFilter instead
Added a “Modifier Asset(s)…” action (DzModifierAssetFilterAction)
Accessed via the File > Save As > Support Asset submenu
Disabled/Deprecated the “Morph Asset(s)…” action (DzMorphAssetFilterAction)
Located in the File > Save As > Support Asset submenu
If you see both labels it may be that you need to use Window>Workspace>Update and Merge menus, though I thought the save as sub-menu was genrated rather than stored explicitly.
Thanks guys, I'll pass that along if someone else hasn't already done so.