Transfer Utility Problem

Hello. I have encountered the following problem.
I load obj file with a tear

Next, I am trying to use Transfer Utility to attach the teardrop
But after applying it Transfer Utility the teardrop is mounted in a completely different place.
With G3 and G8 everything works as it should, but with G9 I have this problem.


How can this be fixed?
Thanks

Comments

  • barbultbarbult Posts: 24,223
    The tear OBJ needs to have been created in the proper location for G9 before using the Transfer Utility. G9 is shorter than G3 and G8. An OBJ in position for G3 and G8 will not work on G9. Go back to your modeler and move the tear into position for G9. Save it as a new OBJ and run Transfer Utility on that new OBJ for G9.
  • nsk001nsk001 Posts: 15

    barbult said:

    The tear OBJ needs to have been created in the proper location for G9 before using the Transfer Utility. G9 is shorter than G3 and G8. An OBJ in position for G3 and G8 will not work on G9. Go back to your modeler and move the tear into position for G9. Save it as a new OBJ and run Transfer Utility on that new OBJ for G9.

    I'm making a tear specifically for the G9.
    I export G9 to Blender, make a tear, and then import the tear into Daz Studio. Initially it appears where it should be, but after Transfer Utility it moves above the head 

  • The Genesis 9 was in its base, zeroed pose and shape?

  • nsk001nsk001 Posts: 15

    I figured out what's causing it. It turned out that when I load the standard G9 it has a default size of 106.5% and these morphs are loaded by default

    Now I need to figure out how to make these morphs not load by default

     

  • crosswindcrosswind Posts: 6,831
    It seems that some characte's body morph(s) has been unexpectedly or wrongly dialed. You can firstly Zero G9's shape, then go to File > Save As > Support Asset > Save Modified Assets...You may find the culprit...
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