Iray rednering stuck at "Retrieving geometry"
MelonArts3D
Posts: 56
Hii, so sometimes Daz Studio get stuck on "Retrieving geometry" when i want to start the rendering. This time it was stuck more than a hour.
So My GPUs are 3090 and 4090.. I don't think it's the VRAM.
Does someone know why this keeps happening and maybe has a solution for this?
Unbenannt.JPG
605 x 603 - 33K
Comments
Hello,
It happened to me was when I wanted to use Iray Vellus Horizon Shader System for Genesis 8 and 8.1 Female on a character with a Mesh Resolution set at 4 for render. Reducing the character Mesh Resolution to 3 fixed the problem.
Maybe you have a product like that active in your scene.
Thanks it worked. But whats the reason for this? Why do the products not work with Mesh Res 4 or 5?
From what I understand, SubD increases exponentially as for each level you are sub-dividing the previous subdivision and so higher levels probably mean it either exceeds your PCs capacity. For example if you had an object with 10,000 polygons, SubD of 1 probably only takes it to 40,000 and 2 takes it to 160,000. However, 4 would be 2.5 million and 5 would be over 10 million and so the resources required are very much higher. There might be some fancy maths or optimisation that means it's not that extreme but I think that's the gist of it.
I found this message:
https://www.daz3d.com/forums/discussion/comment/6655546/#Comment_6655546
I don't know what was changed with the Genesis 9 version, because it works on Mesh Res 4 like a champ.