GF8 Eye rotates with iris as anchor

So, weird problem.

Suddenly my GF8 character wont rotate the eyes without the eyeballs going out of the sockets.
It's like the eyeballs are centered at the iris instead of the middle of the eyeball, so the back of the eyeballs swing left/right up/down and thus out of the skull.

Anybody had this issue and know how to correct it?

I have a GM8 character in the scene too, and nothings wrong with that one.

Comments

  • crosswindcrosswind Posts: 6,831

    More likely the rigging of the eyes is broken by either the head morph(s) you customized or from certain products... or by some eyes related Pose control properties or corrective properties. You may try:

    - Adjust rigging to shape with this G8M character

    - with Show Hidden Properties, check if there's any unexpected properties dialed in Parameters pane > Currently Used...

    - Load a G8F Base figure, check if you can find such issue or not...

  • Thanks for the comment. Yeah, it seems the morph is bad, as I loaded another G8F which worked fine, but became wonky after I applied the morph..
    Oh well, it was free, so I can't really complain either lol

    Thanks for the reach out!

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