I created a walk animation with AniBlocks and baked it to keyframes and exported the animation using the DAZtoUnreal plugin. The animation failed to import into UE. I had to manualy drag and drop the exported FBX file into UE. After import, the animation looks wrong. What is causing this?
I don't have Unreal Engine at hands right now, but check project settings->daztounreal
You'll find two ticked checkbox, if you hover over your mouse, the tooltip says "it breaks animation imported from daz",
uncheck those and try again.
Comments
I don't have Unreal Engine at hands right now, but check project settings->daztounreal
You'll find two ticked checkbox, if you hover over your mouse, the tooltip says "it breaks animation imported from daz",
uncheck those and try again.