How to export omnisuface hair?
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There are some hair that need to update the default resource pack, export to maya to show only the scalp, I need the same flake as before, what should I do?
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Can you provide more detail as to what your trying to do?
There should be a polyline option in the export dialogue when exporting as obj, which should export what you are calling "omnisurface hair" in obj format.
If your software Maya cannot read that from obj file you may need to change Render Tesselation Sides to a value of 3, which is under parameters, before exporting.
"Omni" hair is strand-based, which will not transfer over through FBX. I made a post explaining how to export SBH to C4D, and the steps won't be exactly the same, but will give you an idea of what to do.