Merge 50+ Objects Into One

I created this pile of wood by making a bunch of copies of a wood bundle object.  I'd like to use this in other scenes, and I don't need to manipulate the individual logs anymore.  Is there a way I can simplify this down to a single object that won't take up as much processing power or storage space? 

Note: I tried exporting this as an .obj file but the file was 10 times larger than the orginal scene.

 

woodpile.PNG
1029 x 567 - 540K

Comments

  • Merging them into one object would actually be more demanding, since it would be a single, higher density mesh. It should be fairly efficient already, but you could also replace all but one of the models with instances of the first - manually, using Create>New Node Instances and copy/pasting the positions from the non instanced originals, or with the Instancify script https://www.daz3d.com/instancify

  • ljrhciljrhci Posts: 0

    Great suggestion!  Using node instances instead of duplicated objects reduced my file size by a factor of five.  Thanks Richard.

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