Merge 50+ Objects Into One
I created this pile of wood by making a bunch of copies of a wood bundle object. I'd like to use this in other scenes, and I don't need to manipulate the individual logs anymore. Is there a way I can simplify this down to a single object that won't take up as much processing power or storage space?
Note: I tried exporting this as an .obj file but the file was 10 times larger than the orginal scene.
woodpile.PNG
1029 x 567 - 540K
Comments
Merging them into one object would actually be more demanding, since it would be a single, higher density mesh. It should be fairly efficient already, but you could also replace all but one of the models with instances of the first - manually, using Create>New Node Instances and copy/pasting the positions from the non instanced originals, or with the Instancify script https://www.daz3d.com/instancify
Great suggestion! Using node instances instead of duplicated objects reduced my file size by a factor of five. Thanks Richard.