Copying surface settings while not changing image maps

I know this has been asked and answered before, but with the lack of a working forum search I cannot find it.

I want to copy the settings I have tweaked on one surface e.g. Face, to another surface e.g. Arms, but obviously don't want to copy the face image maps to the arms.  I believe I have read this can be done by usng the Control key in some way at some point, but I have been unable to get this behaviour by experimentation.

What I'm doing is:

1.  Right click surface A in Surfaces tab and choose Copy selected surface(s)

2.  Right click surface B in Surfaces tab and choose Paste selected surface(s)

I have tried holding Ctrl down on any and all the clicks involved, but in all cases the image maps from surface A end up on surface B as well as the settings, with predictably awful results. 

Comments

  • LeanaLeana Posts: 11,842

    Holding the Control key will display options works when you're applying a preset, but AFAIK not when you copy and paste settings.

    What you could do however is save a shader preset from the surface you're ok with and then apply that shader preset to the other surfaces using the Control key trick to not replace the maps.

  • I believe if you click on Surface A, then hover your mouse over a value where it displays the different channels (where it says diff color, diff strength, etc.), then use CTRL, Shift, and the up/down arrows, you can select which channels/values you want to copy, before right clicking and selecting "copy selected surfaces." I'll play around with it in a bit, and see if I can't figure it out, then I'll post some screenshots and provide better instructions for you. I know what you're trying to do, and I am pretty sure I've done it before. I'll have to figure out how. ~* Phoenix DeFalco *~
  • Thanks for the responses Leana and Phoenix.  I realise I should have said I'm using Iray Surfaces, in case it makes a difference. 

    Phoenix, I have tried what you suggest - at least if I understand your suggestion correctly - and cannot select channels to copy. 

    Leana, the saving a shader preset is a good idea, sounds like it could give me the behaviour I want.

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