Metal flakes for Mercia?

HeraHera Posts: 1,957

I own this product, CJ Mercia For Genesis 9 | Daz 3D and it comes with a function that is supposed to be adding metal flakes. Only that it does not seem to work. I render,  I apply, render again, I remove render again - absolutely no difference between the two. Then I try to apply the flakes to a geoshell, but the only thing happening is that she's covered in a white shell. No flakes to be seen.
Am I missing something or is the product faulty? 

Comments

  • joannajoanna Posts: 1,531
    edited September 12

    I have that figure and a quick test shows the difference between "flakes" and "no flakes" setting ("flakes" having a shinier and lighter skin). See attached pictures. Both rendered in the same light/camera position, and with the skin setting set do default.

    I haven't tested it, but perhaps, if you set the skin settings to more/max shine, the flakes effect isn't visible anymore?

     

    Edit: apparently, Cloudfare error still let the post through, but without attachments.

    mercianoflakesjpg.jpg
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    merciaflakesjpg.jpg
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    Post edited by joanna on
  • UnseenUnseen Posts: 653

    It works for me too. See attached render (without and with metal flakes - default shine).

    Mercia.png
    1863 x 999 - 985K
  • UnseenUnseen Posts: 653
    edited September 14

    In fact, if nothing happens when applying the metallic flakes preset, all you have to do is going to the materials tab. Then select skin and type metallic in the search field. If matallic flakes is off, just turn it on. It's the only thing the preset does.See screenshot. Hope this helps!

    JAWOFTP

    MF.png
    580 x 427 - 102K
    Post edited by Unseen on
  • NorthOf45NorthOf45 Posts: 5,511

    Well, more than just turn it on, it sets some values in the parameters that were not in the default load, but they are very low. You can boost the Metallic Flakes Weight and/or Metallic Flakes Size as you like. Try it on adjacent surfaces so that you can see the difference across a seam.

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